Implement charging battery animation
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@ -145,7 +145,7 @@ WatchFaceInfineat::WatchFaceInfineat(DisplayApp* app,
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lv_style_set_line_width(&lineBatteryStyle, LV_STATE_DEFAULT, 24);
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lv_style_set_line_width(&lineBatteryStyle, LV_STATE_DEFAULT, 24);
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lv_style_set_line_color(&lineBatteryStyle, LV_STATE_DEFAULT,
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lv_style_set_line_color(&lineBatteryStyle, LV_STATE_DEFAULT,
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lv_color_hex(infineatColors.orange[settingsController.GetInfineatColorIndex()*nLines + 4]));
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lv_color_hex(infineatColors.orange[settingsController.GetInfineatColorIndex()*nLines + 4]));
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lv_style_set_line_opa(&lineBatteryStyle, LV_STATE_DEFAULT, LV_OPA_80);
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lv_style_set_line_opa(&lineBatteryStyle, LV_STATE_DEFAULT, 190);
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lv_obj_add_style(lineBattery, LV_LINE_PART_MAIN, &lineBatteryStyle);
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lv_obj_add_style(lineBattery, LV_LINE_PART_MAIN, &lineBatteryStyle);
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lineBatteryPoints[0] = {27, 105};
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lineBatteryPoints[0] = {27, 105};
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lineBatteryPoints[1] = {27, 106};
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lineBatteryPoints[1] = {27, 106};
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@ -484,9 +484,20 @@ void WatchFaceInfineat::Refresh() {
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}
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}
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batteryPercentRemaining = batteryController.PercentRemaining();
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batteryPercentRemaining = batteryController.PercentRemaining();
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if (batteryPercentRemaining.IsUpdated()) {
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isCharging = batteryController.IsCharging();
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auto batteryPercent = batteryPercentRemaining.Get();
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// We store if battery and charging are updated before calling Get(),
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SetBatteryLevel(batteryPercent);
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// since Get() sets isUpdated to false.
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bool isBatteryUpdated = batteryPercentRemaining.IsUpdated();
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bool isChargingUpdated = isCharging.IsUpdated();
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if (isCharging.Get()) { // Charging battery animation
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chargingBatteryPercent += 1;
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if (chargingBatteryPercent > 100) {
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chargingBatteryPercent = batteryPercentRemaining.Get();
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}
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SetBatteryLevel(chargingBatteryPercent);
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} else if (isChargingUpdated || isBatteryUpdated) {
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chargingBatteryPercent = batteryPercentRemaining.Get();
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SetBatteryLevel(chargingBatteryPercent);
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}
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}
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bleState = bleController.IsConnected();
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bleState = bleController.IsConnected();
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@ -46,9 +46,11 @@ namespace Pinetime {
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Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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uint8_t currentDay = 0;
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uint8_t currentDay = 0;
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uint32_t savedTick = 0;
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uint32_t savedTick = 0;
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uint8_t chargingBatteryPercent = 101; // not a mistake ;)
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DirtyValue<uint8_t> batteryPercentRemaining {};
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DirtyValue<uint8_t> batteryPercentRemaining {};
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DirtyValue<bool> powerPresent {};
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DirtyValue<bool> isCharging {};
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DirtyValue<bool> bleState {};
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DirtyValue<bool> bleState {};
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DirtyValue<bool> bleRadioEnabled {};
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DirtyValue<bool> bleRadioEnabled {};
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {};
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {};
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