smell this
This commit is contained in:
parent
7b3c48a0e5
commit
cf4f54dc87
5
.github/workflows/main.yml
vendored
5
.github/workflows/main.yml
vendored
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@ -3,7 +3,7 @@ name: CI
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# Run this workflow whenever the build may be affected
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on:
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push:
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branches: [ main, wb/fuzzy, wb/fuzzy-norm, wb/fuzzy-analog, wb/fuzzy-everything-wolf ]
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branches: [ main, wb/fuzzy, wb/fuzzy-norm, wb/fuzzy-analog, wb/fuzzy-everything-wolf, wb/smellthis ]
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paths-ignore:
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- 'doc/**'
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- '**.md'
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@ -91,6 +91,9 @@ jobs:
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- name: Add sunset lib to InfiniSim
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run: patch -i docker/infinisim-cmake.patch InfiniSim/CMakeLists.txt
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- name: Remove Terminal from InfiniSim
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run: patch -i docker/infinisim-terminal.patch InfiniSim/littlefs-do-main.cpp
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- name: CMake
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# disable BUILD_RESOURCES as this is already done when building the firmware
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run: |
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13
docker/infinisim-terminal.patch
Normal file
13
docker/infinisim-terminal.patch
Normal file
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@ -0,0 +1,13 @@
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diff --git a/littlefs-do-main.cpp b/littlefs-do-main.cpp
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index 0a5dfbd..5d902f8 100644
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--- a/littlefs-do-main.cpp
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+++ b/littlefs-do-main.cpp
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@@ -540,7 +540,7 @@ int command_settings(const std::string &program_name, const std::vector<std::str
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if (val == Pinetime::Applications::WatchFace::Digital) return "Digital";
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if (val == Pinetime::Applications::WatchFace::Analog) return "Analog";
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if (val == Pinetime::Applications::WatchFace::PineTimeStyle) return "PineTimeStyle";
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- if (val == Pinetime::Applications::WatchFace::Terminal) return "Terminal";
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+ //if (val == Pinetime::Applications::WatchFace::Terminal) return "Terminal";
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return "unknown";
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}(clockface);
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std::cout << "ClockFace: " << static_cast<uint32_t>(clockface) << " " << clockface_str << std::endl;
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@ -17,8 +17,8 @@
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"jetbrains_mono_42": {
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"sources": [
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{
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"disabledfile": "JetBrainsMono-Regular.ttf",
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"file": "Vulf Mono Light Italic.ttf",
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"file": "JetBrainsMono-Regular.ttf",
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"disabledfile": "Vulf Mono Light Italic.ttf",
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"range": "0x20, 0x25, 0x27, 0x2b, 0x2d, 0x30-0x3a, 0x4b-0x4d, 0x61-0x7a"
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}
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],
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@ -1,7 +1,7 @@
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#include "displayapp/screens/WatchFaceAnalog.h"
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#include <cmath>
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#include <lvgl/lvgl.h>
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// #include <nrf_log.h>
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#include <nrf_log.h>
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#include "displayapp/screens/BatteryIcon.h"
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#include "displayapp/screens/BleIcon.h"
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#include "displayapp/screens/Symbols.h"
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@ -44,15 +44,6 @@ namespace {
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.y = CoordinateYRelocate(radius * static_cast<int32_t>(Cosine(angle)) / LV_TRIG_SCALE)};
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}
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int16_t CoordinateYRelocateSundial(int16_t y) {
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return std::abs(y - SunDialVerticalOffset);
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}
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lv_point_t CoordinateRelocateSundial(int16_t radius, int16_t angle) {
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return lv_point_t {.x = CoordinateXRelocate(radius * static_cast<int32_t>(Sine(angle)) / LV_TRIG_SCALE),
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.y = CoordinateYRelocateSundial(radius * static_cast<int32_t>(Cosine(angle)) / LV_TRIG_SCALE)};
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}
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}
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WatchFaceAnalog::WatchFaceAnalog(Controllers::DateTime& dateTimeController,
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@ -77,25 +68,31 @@ WatchFaceAnalog::WatchFaceAnalog(Controllers::DateTime& dateTimeController,
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// begin sundial watch face
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if (settingsController.GetClockType() == Controllers::Settings::ClockType::Fuzzy) {
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major_scales = lv_linemeter_create(lv_scr_act(), nullptr);
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lv_linemeter_set_scale(major_scales, 165, 11);
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lv_linemeter_set_angle_offset(major_scales, 180);
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lv_linemeter_set_scale(major_scales, 360, 13);
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lv_linemeter_set_angle_offset(major_scales, 15);
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lv_obj_set_size(major_scales, 240, 240);
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lv_obj_align(major_scales, nullptr, LV_ALIGN_IN_TOP_MID, 0, -LV_HOR_RES/2+SunDialVerticalOffset);
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lv_obj_align(major_scales, nullptr, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_style_local_bg_opa(major_scales, LV_LINEMETER_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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lv_obj_set_style_local_scale_width(major_scales, LV_LINEMETER_PART_MAIN, LV_STATE_DEFAULT, 40);
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lv_obj_set_style_local_scale_end_line_width(major_scales, LV_LINEMETER_PART_MAIN, LV_STATE_DEFAULT, 1);
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lv_obj_set_style_local_scale_end_color(major_scales, LV_LINEMETER_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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axis = lv_arc_create(lv_scr_act(), NULL);
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lv_obj_set_size(axis, 40, 40);
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lv_arc_set_bg_angles(axis, 0, 360);
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lv_obj_align(axis, NULL, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_style_local_bg_color(axis, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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one = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_align(one, LV_LABEL_ALIGN_LEFT);
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lv_label_set_text(one, "I");
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lv_obj_align(one, NULL, LV_ALIGN_IN_TOP_LEFT, 20, SunDialVerticalOffset-20);
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lv_obj_align(one, NULL, LV_ALIGN_IN_TOP_LEFT, 20, 0);
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lv_obj_set_style_local_text_color(one, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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twelve = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_align(twelve, LV_LABEL_ALIGN_RIGHT);
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lv_label_set_text(twelve, "XII");
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lv_obj_align(twelve, NULL, LV_ALIGN_IN_TOP_RIGHT, -20, SunDialVerticalOffset-20);
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lv_obj_align(twelve, NULL, LV_ALIGN_IN_TOP_RIGHT, -20, 0);
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lv_obj_set_style_local_text_color(twelve, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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} else {
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minor_scales = lv_linemeter_create(lv_scr_act(), nullptr);
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}
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void WatchFaceAnalog::drawWatchFaceModeNight(){
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void WatchFaceAnalog::drawWatchFaceWadokei(){
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uint8_t hour = dateTimeController.Hours();
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uint8_t minute = dateTimeController.Minutes();
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minutesNighttime = (1440 - minutesDaytime);
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minutesBeforeSunset = minutesSunset - (hour * 60 + minute); // i.e.zero degrees
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HourLength = 90; // sundial hand length
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HourLength = 40; // wadokei hand length
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int16_t hourAngle;
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int16_t oldHourAngle;
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auto const angle = (hour * 15 + minute / 2)+180; //24-hr rotation with 0/24 at the bottom
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if(minutesBeforeSunset > 0 && minutesBeforeSunset < minutesDaytime) { // day (after sunrise)
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hourAngle = 180.0 * minutesBeforeSunset / minutesDaytime + 90;
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oldHourAngle = 180.0 * minutesBeforeSunset / minutesDaytime + 90;
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} else { // night (before sunrise or after sunset)
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lv_style_set_line_color(&hour_line_style, LV_STATE_DEFAULT, DARK_GRAY);
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lv_style_set_line_color(&hour_line_style_trace, LV_STATE_DEFAULT, DARK_GRAY);
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lv_obj_set_style_local_scale_end_color(major_scales, LV_LINEMETER_PART_MAIN, LV_STATE_DEFAULT, DARK_GRAY);
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lv_obj_set_style_local_text_color(label_date_day, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, DARK_ORANGE);
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lv_obj_set_style_local_text_color(one, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, DARK_GRAY);
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lv_obj_set_style_local_text_color(twelve, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, DARK_GRAY);
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// lv_style_set_line_color(&hour_line_style, LV_STATE_DEFAULT, DARK_GRAY);
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// lv_style_set_line_color(&hour_line_style_trace, LV_STATE_DEFAULT, DARK_GRAY);
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// lv_obj_set_style_local_scale_end_color(major_scales, LV_LINEMETER_PART_MAIN, LV_STATE_DEFAULT, DARK_GRAY);
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// lv_obj_set_style_local_text_color(label_date_day, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, DARK_ORANGE);
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// lv_obj_set_style_local_text_color(one, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, DARK_GRAY);
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// lv_obj_set_style_local_text_color(twelve, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, DARK_GRAY);
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if(minutesBeforeSunset > minutesDaytime) { // before sunrise
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hourAngle = 180.0 * (minutesBeforeSunset - minutesDaytime) / minutesNighttime + 90;
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oldHourAngle = 180.0 * (minutesBeforeSunset - minutesDaytime) / minutesNighttime + 90;
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} else { // after sunset
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hourAngle = 180 + 180.0 * minutesBeforeSunset / minutesNighttime + 90;
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oldHourAngle = 180 + 180.0 * minutesBeforeSunset / minutesNighttime + 90;
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}
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}
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/*NRF_LOG_INFO("a: %d, la: %f, lo: %f, ri: %d, se: %d, be: %d",
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hourAngle,
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NRF_LOG_INFO("oa: %d, a: %d, la: %f, lo: %f, be: %d",
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oldHourAngle,
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angle,
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(float)location.latitude,
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(float)location.longitude,
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minutesSunrise,
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minutesSunset,
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minutesBeforeSunset);*/
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minutesBeforeSunset);
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sHour = hour;
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sMinute = minute;
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hour_point_trace[0] = CoordinateRelocateSundial(HourLength*.75, hourAngle);
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hour_point_trace[1] = CoordinateRelocateSundial(HourLength, hourAngle);
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hour_point_trace[0] = CoordinateRelocate(HourLength*.75, angle);
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hour_point_trace[1] = CoordinateRelocate(HourLength, angle);
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hour_point[0] = CoordinateRelocateSundial(0, hourAngle);
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hour_point[1] = CoordinateRelocateSundial(HourLength*.75, hourAngle);
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hour_point[0] = CoordinateRelocate(0, angle);
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hour_point[1] = CoordinateRelocate(HourLength*.75, angle);
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lv_line_set_points(hour_body, hour_point, 2);
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lv_line_set_points(hour_body_trace, hour_point_trace, 2);
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void WatchFaceAnalog::UpdateClock() {
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if (settingsController.GetClockType() == Controllers::Settings::ClockType::Fuzzy) {
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drawWatchFaceModeNight();
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drawWatchFaceWadokei();
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return;
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}
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@ -52,6 +52,7 @@ namespace Pinetime {
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lv_obj_t* large_scales;
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lv_obj_t* one;
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lv_obj_t* twelve;
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lv_obj_t* axis;
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lv_obj_t* hour_body;
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lv_obj_t* hour_body_trace;
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@ -92,7 +93,7 @@ namespace Pinetime {
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Controllers::NotificationManager& notificationManager;
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Controllers::Settings& settingsController;
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void drawWatchFaceModeNight();
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void drawWatchFaceWadokei();
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void UpdateClock();
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void SetBatteryIcon();
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