implemented continuous vibration pattern for incoming calls

This commit is contained in:
Florian Kraupa
2021-05-12 20:23:04 +02:00
parent d7fa000b85
commit d13dd6dee3
7 changed files with 78 additions and 24 deletions

View File

@@ -5,6 +5,7 @@
#include <memory>
#include "Screen.h"
#include "components/ble/NotificationManager.h"
#include "components/motor/MotorController.h"
namespace Pinetime {
namespace Controllers {
@@ -19,6 +20,7 @@ namespace Pinetime {
explicit Notifications(DisplayApp* app,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::AlertNotificationService& alertNotificationService,
Controllers::MotorController& motorController,
Modes mode);
~Notifications() override;
@@ -33,7 +35,8 @@ namespace Pinetime {
Controllers::NotificationManager::Categories,
uint8_t notifNb,
Modes mode,
Pinetime::Controllers::AlertNotificationService& alertNotificationService);
Pinetime::Controllers::AlertNotificationService& alertNotificationService,
Controllers::MotorController& motorController);
~NotificationItem();
bool Refresh() {
return false;
@@ -60,6 +63,7 @@ namespace Pinetime {
lv_obj_t* bottomPlaceholder;
Modes mode;
Pinetime::Controllers::AlertNotificationService& alertNotificationService;
Controllers::MotorController& motorController;
};
private:
@@ -72,6 +76,8 @@ namespace Pinetime {
Modes mode = Modes::Normal;
std::unique_ptr<NotificationItem> currentItem;
Controllers::NotificationManager::Notification::Id currentId;
Controllers::MotorController& motorController;
bool validDisplay = false;
lv_point_t timeoutLinePoints[2] {{0, 1}, {239, 1}};