Simple Weather Service - code cleaning and improvements
Remove unused Weather debug app. Fix formatting in SimpleWeatherService.cpp.
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@ -57,7 +57,7 @@ namespace {
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MessageType GetMessageType(const uint8_t* data) {
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MessageType GetMessageType(const uint8_t* data) {
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auto messageType = static_cast<MessageType>(*data);
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auto messageType = static_cast<MessageType>(*data);
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if(messageType > MessageType::Unknown) {
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if (messageType > MessageType::Unknown) {
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return MessageType::Unknown;
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return MessageType::Unknown;
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}
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}
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return messageType;
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return messageType;
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@ -1,221 +0,0 @@
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/* Copyright (C) 2021 Avamander
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Weather.h"
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#include <lvgl/lvgl.h>
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#include <components/ble/weather/SimpleWeatherService.h>
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#include "Label.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/weather/WeatherData.h"
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using namespace Pinetime::Applications::Screens;
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Weather::Weather(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::WeatherService& weather)
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: app {app},
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weatherService(weather),
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screens {app,
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0,
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{[this]() -> std::unique_ptr<Screen> {
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return CreateScreenTemperature();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreenAir();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreenClouds();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreenPrecipitation();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreenHumidity();
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}},
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Screens::ScreenListModes::UpDown} {
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}
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Weather::~Weather() {
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lv_obj_clean(lv_scr_act());
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}
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void Weather::Refresh() {
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if (running) {
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// screens.Refresh();
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}
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}
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bool Weather::OnButtonPushed() {
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running = false;
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return true;
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}
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bool Weather::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screens.OnTouchEvent(event);
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}
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std::unique_ptr<Screen> Weather::CreateScreenTemperature() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(label, true);
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std::unique_ptr<Controllers::WeatherData::Temperature>& current = weatherService.GetCurrentTemperature();
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if (current->timestamp == 0) {
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// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
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"#FFFF00 Temperature#\n\n"
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"#444444 %d#°C \n\n"
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"#444444 %d#\n\n"
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"%d\n"
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"%d\n",
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0,
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0,
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0,
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0);
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} else {
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lv_label_set_text_fmt(label,
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"#FFFF00 Temperature#\n\n"
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"#444444 %d#°C \n\n"
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"#444444 %hd#\n\n"
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"%llu\n"
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"%lu\n",
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current->temperature / 100,
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current->dewPoint,
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current->timestamp,
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current->expires);
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}
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
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}
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std::unique_ptr<Screen> Weather::CreateScreenAir() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(label, true);
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std::unique_ptr<Controllers::WeatherData::AirQuality>& current = weatherService.GetCurrentQuality();
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if (current->timestamp == 0) {
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// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
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"#FFFF00 Air quality#\n\n"
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"#444444 %s#\n"
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"#444444 %d#\n\n"
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"%d\n"
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"%d\n",
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"",
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0,
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0,
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0);
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} else {
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lv_label_set_text_fmt(label,
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"#FFFF00 Air quality#\n\n"
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"#444444 %s#\n"
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"#444444 %lu#\n\n"
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"%llu\n"
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"%lu\n",
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current->polluter.c_str(),
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(current->amount / 100),
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current->timestamp,
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current->expires);
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}
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
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}
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std::unique_ptr<Screen> Weather::CreateScreenClouds() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(label, true);
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std::unique_ptr<Controllers::WeatherData::Clouds>& current = weatherService.GetCurrentClouds();
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if (current->timestamp == 0) {
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// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
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"#FFFF00 Clouds#\n\n"
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"#444444 %d%%#\n\n"
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"%d\n"
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"%d\n",
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0,
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0,
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0);
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} else {
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lv_label_set_text_fmt(label,
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"#FFFF00 Clouds#\n\n"
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"#444444 %hhu%%#\n\n"
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"%llu\n"
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"%lu\n",
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current->amount,
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current->timestamp,
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current->expires);
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}
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
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}
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std::unique_ptr<Screen> Weather::CreateScreenPrecipitation() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(label, true);
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std::unique_ptr<Controllers::WeatherData::Precipitation>& current = weatherService.GetCurrentPrecipitation();
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if (current->timestamp == 0) {
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// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
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"#FFFF00 Precipitation#\n\n"
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"#444444 %d%%#\n\n"
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"%d\n"
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"%d\n",
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0,
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0,
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0);
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} else {
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lv_label_set_text_fmt(label,
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"#FFFF00 Precipitation#\n\n"
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"#444444 %hhu%%#\n\n"
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"%llu\n"
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"%lu\n",
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current->amount,
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current->timestamp,
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current->expires);
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}
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
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}
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std::unique_ptr<Screen> Weather::CreateScreenHumidity() {
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lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_recolor(label, true);
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std::unique_ptr<Controllers::WeatherData::Humidity>& current = weatherService.GetCurrentHumidity();
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if (current->timestamp == 0) {
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// Do not use the data, it's invalid
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lv_label_set_text_fmt(label,
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"#FFFF00 Humidity#\n\n"
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"#444444 %d%%#\n\n"
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"%d\n"
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"%d\n",
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0,
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0,
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0);
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} else {
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lv_label_set_text_fmt(label,
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"#FFFF00 Humidity#\n\n"
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"#444444 %hhu%%#\n\n"
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"%llu\n"
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"%lu\n",
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current->humidity,
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current->timestamp,
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current->expires);
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}
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
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}
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@ -1,58 +0,0 @@
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#pragma once
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#include <memory>
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#include "components/ble/weather/SimpleWeatherService.h"
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#include "Screen.h"
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#include "ScreenList.h"
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#include "displayapp/Apps.h"
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#include "displayapp/Controllers.h"
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#include "Symbols.h"
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namespace Pinetime {
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namespace Applications {
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class DisplayApp;
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namespace Screens {
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class Weather : public Screen {
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public:
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explicit Weather(DisplayApp* app, Pinetime::Controllers::WeatherService& weather);
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~Weather() override;
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void Refresh() override;
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bool OnButtonPushed() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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DisplayApp* app;
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bool running = true;
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Controllers::WeatherService& weatherService;
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ScreenList<5> screens;
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std::unique_ptr<Screen> CreateScreenTemperature();
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std::unique_ptr<Screen> CreateScreenAir();
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std::unique_ptr<Screen> CreateScreenClouds();
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std::unique_ptr<Screen> CreateScreenPrecipitation();
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std::unique_ptr<Screen> CreateScreenHumidity();
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};
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}
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template <>
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struct AppTraits<Apps::Weather> {
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static constexpr Apps app = Apps::Weather;
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static constexpr const char* icon = Screens::Symbols::sun;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Weather(controllers.displayApp, *controllers.weatherController);
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};
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};
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}
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}
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