Simple Weather Service - code cleaning and improvements

Remove unused Weather debug app.
Fix formatting in SimpleWeatherService.cpp.
This commit is contained in:
Jean-François Milants 2023-12-18 18:15:25 +01:00 committed by JF
parent 3a8c7dc038
commit d29eb1ea99
3 changed files with 6 additions and 285 deletions

View File

@ -55,13 +55,13 @@ namespace {
return SimpleWeatherService::Forecast {timestamp, nbDays, days}; return SimpleWeatherService::Forecast {timestamp, nbDays, days};
} }
MessageType GetMessageType(const uint8_t* data) { MessageType GetMessageType(const uint8_t* data) {
auto messageType = static_cast<MessageType>(*data); auto messageType = static_cast<MessageType>(*data);
if(messageType > MessageType::Unknown) { if (messageType > MessageType::Unknown) {
return MessageType::Unknown; return MessageType::Unknown;
}
return messageType;
} }
return messageType;
}
uint8_t GetVersion(const uint8_t* dataBuffer) { uint8_t GetVersion(const uint8_t* dataBuffer) {
return dataBuffer[1]; return dataBuffer[1];

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@ -1,221 +0,0 @@
/* Copyright (C) 2021 Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Weather.h"
#include <lvgl/lvgl.h>
#include <components/ble/weather/SimpleWeatherService.h>
#include "Label.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/weather/WeatherData.h"
using namespace Pinetime::Applications::Screens;
Weather::Weather(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::WeatherService& weather)
: app {app},
weatherService(weather),
screens {app,
0,
{[this]() -> std::unique_ptr<Screen> {
return CreateScreenTemperature();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenAir();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenClouds();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenPrecipitation();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreenHumidity();
}},
Screens::ScreenListModes::UpDown} {
}
Weather::~Weather() {
lv_obj_clean(lv_scr_act());
}
void Weather::Refresh() {
if (running) {
// screens.Refresh();
}
}
bool Weather::OnButtonPushed() {
running = false;
return true;
}
bool Weather::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> Weather::CreateScreenTemperature() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Temperature>& current = weatherService.GetCurrentTemperature();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
lv_label_set_text_fmt(label,
"#FFFF00 Temperature#\n\n"
"#444444 %d#°C \n\n"
"#444444 %d#\n\n"
"%d\n"
"%d\n",
0,
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Temperature#\n\n"
"#444444 %d#°C \n\n"
"#444444 %hd#\n\n"
"%llu\n"
"%lu\n",
current->temperature / 100,
current->dewPoint,
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
}
std::unique_ptr<Screen> Weather::CreateScreenAir() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::AirQuality>& current = weatherService.GetCurrentQuality();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
lv_label_set_text_fmt(label,
"#FFFF00 Air quality#\n\n"
"#444444 %s#\n"
"#444444 %d#\n\n"
"%d\n"
"%d\n",
"",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Air quality#\n\n"
"#444444 %s#\n"
"#444444 %lu#\n\n"
"%llu\n"
"%lu\n",
current->polluter.c_str(),
(current->amount / 100),
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
}
std::unique_ptr<Screen> Weather::CreateScreenClouds() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Clouds>& current = weatherService.GetCurrentClouds();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
lv_label_set_text_fmt(label,
"#FFFF00 Clouds#\n\n"
"#444444 %d%%#\n\n"
"%d\n"
"%d\n",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Clouds#\n\n"
"#444444 %hhu%%#\n\n"
"%llu\n"
"%lu\n",
current->amount,
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
}
std::unique_ptr<Screen> Weather::CreateScreenPrecipitation() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Precipitation>& current = weatherService.GetCurrentPrecipitation();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
lv_label_set_text_fmt(label,
"#FFFF00 Precipitation#\n\n"
"#444444 %d%%#\n\n"
"%d\n"
"%d\n",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Precipitation#\n\n"
"#444444 %hhu%%#\n\n"
"%llu\n"
"%lu\n",
current->amount,
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
}
std::unique_ptr<Screen> Weather::CreateScreenHumidity() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
std::unique_ptr<Controllers::WeatherData::Humidity>& current = weatherService.GetCurrentHumidity();
if (current->timestamp == 0) {
// Do not use the data, it's invalid
lv_label_set_text_fmt(label,
"#FFFF00 Humidity#\n\n"
"#444444 %d%%#\n\n"
"%d\n"
"%d\n",
0,
0,
0);
} else {
lv_label_set_text_fmt(label,
"#FFFF00 Humidity#\n\n"
"#444444 %hhu%%#\n\n"
"%llu\n"
"%lu\n",
current->humidity,
current->timestamp,
current->expires);
}
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, label));
}

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@ -1,58 +0,0 @@
#pragma once
#include <memory>
#include "components/ble/weather/SimpleWeatherService.h"
#include "Screen.h"
#include "ScreenList.h"
#include "displayapp/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
namespace Pinetime {
namespace Applications {
class DisplayApp;
namespace Screens {
class Weather : public Screen {
public:
explicit Weather(DisplayApp* app, Pinetime::Controllers::WeatherService& weather);
~Weather() override;
void Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
DisplayApp* app;
bool running = true;
Controllers::WeatherService& weatherService;
ScreenList<5> screens;
std::unique_ptr<Screen> CreateScreenTemperature();
std::unique_ptr<Screen> CreateScreenAir();
std::unique_ptr<Screen> CreateScreenClouds();
std::unique_ptr<Screen> CreateScreenPrecipitation();
std::unique_ptr<Screen> CreateScreenHumidity();
};
}
template <>
struct AppTraits<Apps::Weather> {
static constexpr Apps app = Apps::Weather;
static constexpr const char* icon = Screens::Symbols::sun;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Weather(controllers.displayApp, *controllers.weatherController);
};
};
}
}