Merge branch 'develop' into update_touch_driver

This commit is contained in:
Riku Isokoski
2021-08-28 17:19:49 +03:00
30 changed files with 273 additions and 209 deletions

View File

@@ -14,6 +14,7 @@
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "components/timer/TimerController.h"
#include "touchhandler/TouchHandler.h"
#include "Messages.h"
#include "BootErrors.h"
@@ -32,6 +33,7 @@ namespace Pinetime {
class NotificationManager;
class HeartRateController;
class MotionController;
class TouchHandler;
}
namespace System {
@@ -42,7 +44,6 @@ namespace Pinetime {
public:
enum class States { Idle, Running };
enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim };
enum class TouchModes { Gestures, Polling };
DisplayApp(Drivers::St7789& lcd,
Components::LittleVgl& lvgl,
@@ -56,14 +57,14 @@ namespace Pinetime {
Controllers::Settings& settingsController,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController);
Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::TouchHandler& touchHandler);
void Start(System::BootErrors error);
void PushMessage(Display::Messages msg);
void StartApp(Apps app, DisplayApp::FullRefreshDirections direction);
void SetFullRefresh(FullRefreshDirections direction);
void SetTouchMode(TouchModes mode);
void Register(Pinetime::System::SystemTask* systemTask);
@@ -82,6 +83,7 @@ namespace Pinetime {
Pinetime::Controllers::MotorController& motorController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::TimerController& timerController;
Pinetime::Controllers::TouchHandler& touchHandler;
Pinetime::Controllers::FirmwareValidator validator;
Controllers::BrightnessController brightnessController;
@@ -101,8 +103,7 @@ namespace Pinetime {
FullRefreshDirections returnDirection = FullRefreshDirections::None;
TouchEvents returnTouchEvent = TouchEvents::None;
TouchModes touchMode = TouchModes::Gestures;
TouchEvents GetGesture();
void RunningState();
void IdleState();
static void Process(void* instance);