SettingSteps: Improve goal setting
Long pressing will change the value by 1000, whereas clicks will change it by 500. This allows setting more precise values, while also making it easier to set any value.
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@ -68,21 +68,25 @@ SettingSteps::~SettingSteps() {
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void SettingSteps::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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uint32_t value = settingsController.GetStepsGoal();
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if (object == btnPlus && (event == LV_EVENT_PRESSED)) {
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value += 1000;
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if (value <= 500000) {
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settingsController.SetStepsGoal(value);
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lv_label_set_text_fmt(stepValue, "%lu", settingsController.GetStepsGoal());
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lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_CENTER, 0, -10);
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}
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int valueChange = 0;
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if (event == LV_EVENT_SHORT_CLICKED) {
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valueChange = 500;
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} else if (event == LV_EVENT_LONG_PRESSED || event == LV_EVENT_LONG_PRESSED_REPEAT) {
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valueChange = 1000;
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} else {
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return;
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}
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if (object == btnMinus && (event == LV_EVENT_PRESSED)) {
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value -= 1000;
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if (value >= 1000) {
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settingsController.SetStepsGoal(value);
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lv_label_set_text_fmt(stepValue, "%lu", settingsController.GetStepsGoal());
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lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_CENTER, 0, -10);
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}
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if (object == btnPlus) {
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value += valueChange;
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} else if (object == btnMinus) {
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value -= valueChange;
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}
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if (value >= 1000 && value <= 500000) {
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settingsController.SetStepsGoal(value);
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lv_label_set_text_fmt(stepValue, "%lu", settingsController.GetStepsGoal());
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lv_obj_realign(stepValue);
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}
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}
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