Do not copy LittleVgl object in DislayApp, use reference instead.
Make Cst816s, SpiMaster and St7789 not copiable and not movable
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@ -43,7 +43,7 @@ namespace Pinetime {
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static void Process(void* instance);
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static void Process(void* instance);
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void InitHw();
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void InitHw();
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Pinetime::Drivers::St7789& lcd;
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Pinetime::Drivers::St7789& lcd;
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Pinetime::Components::LittleVgl lvgl;
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Pinetime::Components::LittleVgl& lvgl;
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void Refresh();
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void Refresh();
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States state = States::Running;
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States state = States::Running;
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@ -27,6 +27,12 @@ namespace Pinetime {
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bool isTouch = false;
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bool isTouch = false;
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};
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};
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Cst816S() = default;
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Cst816S(const Cst816S&) = delete;
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Cst816S& operator=(const Cst816S&) = delete;
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Cst816S(Cst816S&&) = delete;
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Cst816S& operator=(Cst816S&&) = delete;
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void Init();
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void Init();
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void Probe();
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void Probe();
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TouchInfos GetTouchInfo();
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TouchInfos GetTouchInfo();
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@ -26,6 +26,11 @@ namespace Pinetime {
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};
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};
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SpiMaster(const SpiModule spi, const Parameters& params);
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SpiMaster(const SpiModule spi, const Parameters& params);
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SpiMaster(const SpiMaster&) = delete;
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SpiMaster& operator=(const SpiMaster&) = delete;
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SpiMaster(SpiMaster&&) = delete;
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SpiMaster& operator=(SpiMaster&&) = delete;
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bool Init();
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bool Init();
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bool Write(const uint8_t* data, size_t size);
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bool Write(const uint8_t* data, size_t size);
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@ -7,6 +7,11 @@ namespace Pinetime {
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class St7789 {
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class St7789 {
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public:
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public:
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explicit St7789(SpiMaster& spiMaster, uint8_t pinDataCommand);
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explicit St7789(SpiMaster& spiMaster, uint8_t pinDataCommand);
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St7789(const St7789&) = delete;
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St7789& operator=(const St7789&) = delete;
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St7789(St7789&&) = delete;
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St7789& operator=(St7789&&) = delete;
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void Init();
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void Init();
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void Uninit();
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void Uninit();
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void DrawPixel(uint16_t x, uint16_t y, uint32_t color);
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void DrawPixel(uint16_t x, uint16_t y, uint32_t color);
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