Merge branch 'geekbozu-ShakeWake' into develop

This commit is contained in:
Jean-François Milants 2022-01-04 21:48:20 +01:00
commit dc8be2244c
12 changed files with 262 additions and 26 deletions

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@ -448,6 +448,7 @@ list(APPEND SOURCE_FILES
displayapp/screens/settings/SettingSetDate.cpp displayapp/screens/settings/SettingSetDate.cpp
displayapp/screens/settings/SettingSetTime.cpp displayapp/screens/settings/SettingSetTime.cpp
displayapp/screens/settings/SettingChimes.cpp displayapp/screens/settings/SettingChimes.cpp
displayapp/screens/settings/SettingShakeThreshold.cpp
## Watch faces ## Watch faces
displayapp/icons/bg_clock.c displayapp/icons/bg_clock.c

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@ -1,5 +1,5 @@
#include "components/motion/MotionController.h" #include "components/motion/MotionController.h"
#include "os/os_cputime.h"
using namespace Pinetime::Controllers; using namespace Pinetime::Controllers;
void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) { void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
@ -7,7 +7,7 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
service->OnNewStepCountValue(nbSteps); service->OnNewStepCountValue(nbSteps);
} }
if(service != nullptr && (this->x != x || this->y != y || this->z != z)) { if (service != nullptr && (this->x != x || this->y != y || this->z != z)) {
service->OnNewMotionValues(x, y, z); service->OnNewMotionValues(x, y, z);
} }
@ -21,7 +21,7 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
} }
} }
bool MotionController::ShouldWakeUp(bool isSleeping) { bool MotionController::Should_RaiseWake(bool isSleeping) {
if ((x + 335) <= 670 && z < 0) { if ((x + 335) <= 670 && z < 0) {
if (not isSleeping) { if (not isSleeping) {
if (y <= 0) { if (y <= 0) {
@ -43,6 +43,29 @@ bool MotionController::ShouldWakeUp(bool isSleeping) {
} }
return false; return false;
} }
bool MotionController::Should_ShakeWake(uint16_t thresh) {
bool wake = false;
auto diff = xTaskGetTickCount() - lastShakeTime;
lastShakeTime = xTaskGetTickCount();
/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
//(.2 * speed) + ((1 - .2) * accumulatedspeed);
// implemented without floats as .25Alpha
accumulatedspeed = (speed / 5) + ((accumulatedspeed / 5) * 4);
if (accumulatedspeed > thresh) {
wake = true;
}
lastXForShake = x / 4;
lastYForShake = y / 2;
lastZForShake = z;
return wake;
}
int32_t MotionController::currentShakeSpeed() {
return accumulatedspeed;
}
void MotionController::IsSensorOk(bool isOk) { void MotionController::IsSensorOk(bool isOk) {
isSensorOk = isOk; isSensorOk = isOk;
} }

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@ -35,8 +35,10 @@ namespace Pinetime {
uint32_t GetTripSteps() const { uint32_t GetTripSteps() const {
return currentTripSteps; return currentTripSteps;
} }
bool ShouldWakeUp(bool isSleeping);
bool Should_ShakeWake(uint16_t thresh);
bool Should_RaiseWake(bool isSleeping);
int32_t currentShakeSpeed();
void IsSensorOk(bool isOk); void IsSensorOk(bool isOk);
bool IsSensorOk() const { bool IsSensorOk() const {
return isSensorOk; return isSensorOk;
@ -59,6 +61,12 @@ namespace Pinetime {
bool isSensorOk = false; bool isSensorOk = false;
DeviceTypes deviceType = DeviceTypes::Unknown; DeviceTypes deviceType = DeviceTypes::Unknown;
Pinetime::Controllers::MotionService* service = nullptr; Pinetime::Controllers::MotionService* service = nullptr;
int16_t lastXForShake = 0;
int16_t lastYForShake = 0;
int16_t lastZForShake = 0;
int32_t accumulatedspeed = 0;
uint32_t lastShakeTime = 0;
}; };
} }
} }

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@ -16,6 +16,7 @@ namespace Pinetime {
SingleTap = 0, SingleTap = 0,
DoubleTap = 1, DoubleTap = 1,
RaiseWrist = 2, RaiseWrist = 2,
Shake = 3,
}; };
enum class Colors : uint8_t { enum class Colors : uint8_t {
White, Silver, Gray, Black, Red, Maroon, Yellow, Olive, Lime, Green, Cyan, Teal, Blue, Navy, Magenta, Purple, Orange White, Silver, Gray, Black, Red, Maroon, Yellow, Olive, Lime, Green, Cyan, Teal, Blue, Navy, Magenta, Purple, Orange
@ -119,10 +120,23 @@ namespace Pinetime {
} }
settings.screenTimeOut = timeout; settings.screenTimeOut = timeout;
}; };
uint32_t GetScreenTimeOut() const { uint32_t GetScreenTimeOut() const {
return settings.screenTimeOut; return settings.screenTimeOut;
}; };
void SetShakeThreshold(uint16_t thresh){
if(settings.shakeWakeThreshold != thresh){
settings.shakeWakeThreshold = thresh;
settingsChanged = true;
}
}
int16_t GetShakeThreshold() const{
return settings.shakeWakeThreshold;
}
void setWakeUpMode(WakeUpMode wakeUp, bool enabled) { void setWakeUpMode(WakeUpMode wakeUp, bool enabled) {
if (enabled != isWakeUpModeOn(wakeUp)) { if (enabled != isWakeUpModeOn(wakeUp)) {
settingsChanged = true; settingsChanged = true;
@ -137,13 +151,13 @@ namespace Pinetime {
case WakeUpMode::DoubleTap: case WakeUpMode::DoubleTap:
settings.wakeUpMode.set(static_cast<size_t>(WakeUpMode::SingleTap), false); settings.wakeUpMode.set(static_cast<size_t>(WakeUpMode::SingleTap), false);
break; break;
case WakeUpMode::RaiseWrist: default:
break; break;
} }
} }
}; };
std::bitset<3> getWakeUpModes() const { std::bitset<4> getWakeUpModes() const {
return settings.wakeUpMode; return settings.wakeUpMode;
} }
@ -187,8 +201,8 @@ namespace Pinetime {
PineTimeStyle PTS; PineTimeStyle PTS;
std::bitset<3> wakeUpMode {0}; std::bitset<4> wakeUpMode {0};
uint16_t shakeWakeThreshold = 150;
Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium; Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
}; };

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@ -37,7 +37,8 @@ namespace Pinetime {
SettingSetDate, SettingSetDate,
SettingSetTime, SettingSetTime,
SettingChimes, SettingChimes,
Error, SettingShakeThreshold,
Error
}; };
} }
} }

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@ -48,6 +48,7 @@
#include "displayapp/screens/settings/SettingSetDate.h" #include "displayapp/screens/settings/SettingSetDate.h"
#include "displayapp/screens/settings/SettingSetTime.h" #include "displayapp/screens/settings/SettingSetTime.h"
#include "displayapp/screens/settings/SettingChimes.h" #include "displayapp/screens/settings/SettingChimes.h"
#include "displayapp/screens/settings/SettingShakeThreshold.h"
#include "libs/lv_conf.h" #include "libs/lv_conf.h"
@ -423,6 +424,10 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
currentScreen = std::make_unique<Screens::SettingChimes>(this, settingsController); currentScreen = std::make_unique<Screens::SettingChimes>(this, settingsController);
ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown); ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break; break;
case Apps::SettingShakeThreshold:
currentScreen = std::make_unique<Screens::SettingShakeThreshold>(this, settingsController,motionController,*systemTask);
ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::BatteryInfo: case Apps::BatteryInfo:
currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController); currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController);
ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown); ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);

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@ -0,0 +1,137 @@
#include "SettingShakeThreshold.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
namespace {
void event_handler(lv_obj_t* obj, lv_event_t event) {
SettingShakeThreshold* screen = static_cast<SettingShakeThreshold*>(obj->user_data);
screen->UpdateSelected(obj, event);
}
}
SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
Controllers::Settings& settingsController,
Controllers::MotionController& motionController,
System::SystemTask& systemTask)
: Screen(app), settingsController {settingsController}, motionController {motionController}, systemTask {systemTask} {
lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(title, "Wake Sensitivity");
lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
positionArc = lv_arc_create(lv_scr_act(), nullptr);
positionArc->user_data = this;
lv_obj_set_event_cb(positionArc, event_handler);
lv_arc_set_bg_angles(positionArc, 180, 360);
lv_arc_set_range(positionArc, 0, 4095);
lv_arc_set_adjustable(positionArc, true);
lv_obj_set_width(positionArc, lv_obj_get_width(lv_scr_act()) - 10);
lv_obj_set_height(positionArc, 240);
lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_MID, 0, 0);
animArc = lv_arc_create(positionArc, positionArc);
lv_arc_set_adjustable(animArc, false);
lv_obj_set_width(animArc, lv_obj_get_width(positionArc));
lv_obj_set_height(animArc, lv_obj_get_height(positionArc));
lv_obj_align_mid(animArc, positionArc, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_BG, LV_STATE_DEFAULT, 0);
lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_INDIC, LV_STATE_DEFAULT, LV_OPA_70);
lv_obj_set_style_local_line_opa(animArc, LV_ARC_PART_KNOB, LV_STATE_DEFAULT, LV_OPA_0);
lv_obj_set_style_local_line_color(animArc, LV_ARC_PART_INDIC, LV_STATE_DEFAULT, LV_COLOR_RED);
lv_obj_set_style_local_bg_color(animArc, LV_ARC_PART_BG, LV_STATE_CHECKED, LV_COLOR_TRANSP);
animArc->user_data = this;
lv_obj_set_click(animArc, false);
calButton = lv_btn_create(lv_scr_act(), nullptr);
calButton->user_data = this;
lv_obj_set_event_cb(calButton, event_handler);
lv_obj_set_height(calButton, 80);
lv_obj_set_width(calButton, 200);
lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
lv_btn_set_checkable(calButton, true);
calLabel = lv_label_create(calButton, NULL);
lv_label_set_text(calLabel, "Calibrate");
lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
vDecay = xTaskGetTickCount();
calibrating = false;
EnableForCal = false;
if(!settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake)){
EnableForCal = true;
settingsController.setWakeUpMode(Pinetime::Controllers::Settings::WakeUpMode::Shake,true);
}
refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
SettingShakeThreshold::~SettingShakeThreshold() {
settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
if(EnableForCal){
settingsController.setWakeUpMode(Pinetime::Controllers::Settings::WakeUpMode::Shake,false);
EnableForCal = false;
}
lv_task_del(refreshTask);
settingsController.SaveSettings();
lv_obj_clean(lv_scr_act());
}
void SettingShakeThreshold::Refresh() {
if (calibrating == 1) {
if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(2000)) {
vCalTime = xTaskGetTickCount();
calibrating = 2;
lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_STATE_CHECKED, LV_COLOR_RED);
lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_STATE_CHECKED, LV_COLOR_RED);
lv_label_set_text(calLabel, "Shake!!");
}
}
if (calibrating == 2) {
if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 300);
}
if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(7500)) {
lv_btn_set_state(calButton, LV_STATE_DEFAULT);
lv_event_send(calButton, LV_EVENT_VALUE_CHANGED, NULL);
}
}
if (motionController.currentShakeSpeed() - 300 > lv_arc_get_value(animArc)) {
lv_arc_set_value(animArc, (uint16_t) motionController.currentShakeSpeed() - 300);
vDecay = xTaskGetTickCount();
} else if ((xTaskGetTickCount() - vDecay) > pdMS_TO_TICKS(1500)) {
lv_arc_set_value(animArc, lv_arc_get_value(animArc) - 25);
}
}
void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
switch (event) {
case LV_EVENT_VALUE_CHANGED: {
if (object == calButton) {
if (lv_btn_get_state(calButton) == LV_BTN_STATE_CHECKED_RELEASED && calibrating == 0) {
lv_arc_set_value(positionArc, 0);
calibrating = 1;
vCalTime = xTaskGetTickCount();
lv_label_set_text(calLabel, "Ready!");
lv_obj_set_click(positionArc, false);
lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_STATE_CHECKED, LV_COLOR_GREEN);
lv_obj_set_style_local_bg_color(calButton, LV_BTN_PART_MAIN, LV_STATE_CHECKED, LV_COLOR_GREEN);
} else if (lv_btn_get_state(calButton) == LV_BTN_STATE_RELEASED) {
calibrating = 0;
lv_obj_set_click(positionArc, true);
lv_label_set_text(calLabel, "Calibrate");
}
break;
}
}
}
}

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@ -0,0 +1,36 @@
#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include <components/motion/MotionController.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingShakeThreshold : public Screen {
public:
SettingShakeThreshold(DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Controllers::MotionController& motionController,
System::SystemTask& systemTask);
~SettingShakeThreshold() override;
void Refresh() override;
void UpdateSelected(lv_obj_t* object, lv_event_t event);
private:
Controllers::Settings& settingsController;
Controllers::MotionController& motionController;
System::SystemTask& systemTask;
uint8_t calibrating;
bool EnableForCal;
uint32_t vDecay,vCalTime;
lv_obj_t *positionArc, *animArc,*calButton, *calLabel;
lv_task_t* refreshTask;
};
}
}
}

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@ -65,6 +65,14 @@ SettingWakeUp::SettingWakeUp(Pinetime::Applications::DisplayApp* app, Pinetime::
lv_checkbox_set_checked(cbOption[optionsTotal], true); lv_checkbox_set_checked(cbOption[optionsTotal], true);
} }
optionsTotal++; optionsTotal++;
cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
lv_checkbox_set_text_static(cbOption[optionsTotal], " Shake Wake");
cbOption[optionsTotal]->user_data = this;
lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake)) {
lv_checkbox_set_checked(cbOption[optionsTotal], true);
}
optionsTotal++;
} }
SettingWakeUp::~SettingWakeUp() { SettingWakeUp::~SettingWakeUp() {

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@ -20,7 +20,7 @@ namespace Pinetime {
private: private:
Controllers::Settings& settingsController; Controllers::Settings& settingsController;
uint8_t optionsTotal; uint8_t optionsTotal;
lv_obj_t* cbOption[4]; lv_obj_t* cbOption[5];
// When UpdateSelected is called, it uses lv_checkbox_set_checked, // When UpdateSelected is called, it uses lv_checkbox_set_checked,
// which can cause extra events to be fired, // which can cause extra events to be fired,
// which might trigger UpdateSelected again, causing a loop. // which might trigger UpdateSelected again, causing a loop.

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@ -47,12 +47,10 @@ std::unique_ptr<Screen> Settings::CreateScreen1() {
std::unique_ptr<Screen> Settings::CreateScreen2() { std::unique_ptr<Screen> Settings::CreateScreen2() {
std::array<Screens::List::Applications, 4> applications {{ std::array<Screens::List::Applications, 4> applications {{{Symbols::shoe, "Steps", Apps::SettingSteps},
{Symbols::shoe, "Steps", Apps::SettingSteps},
{Symbols::clock, "Set date", Apps::SettingSetDate}, {Symbols::clock, "Set date", Apps::SettingSetDate},
{Symbols::clock, "Set time", Apps::SettingSetTime}, {Symbols::clock, "Set time", Apps::SettingSetTime},
{Symbols::batteryHalf, "Battery", Apps::BatteryInfo} {Symbols::batteryHalf, "Battery", Apps::BatteryInfo}}};
}};
return std::make_unique<Screens::List>(1, 3, app, settingsController, applications); return std::make_unique<Screens::List>(1, 3, app, settingsController, applications);
} }
@ -60,11 +58,10 @@ std::unique_ptr<Screen> Settings::CreateScreen2() {
std::unique_ptr<Screen> Settings::CreateScreen3() { std::unique_ptr<Screen> Settings::CreateScreen3() {
std::array<Screens::List::Applications, 4> applications {{ std::array<Screens::List::Applications, 4> applications {{
{Symbols::clock, "Chimes", Apps::SettingChimes}, {Symbols::clock, "Chimes", Apps::SettingChimes},
{Symbols::none, "Wake Sense", Apps::SettingShakeThreshold},
{Symbols::check, "Firmware", Apps::FirmwareValidation}, {Symbols::check, "Firmware", Apps::FirmwareValidation},
{Symbols::list, "About", Apps::SysInfo}, {Symbols::list, "About", Apps::SysInfo}
{Symbols::none, "None", Apps::None}
}}; }};
return std::make_unique<Screens::List>(2, 3, app, settingsController, applications); return std::make_unique<Screens::List>(2, 3, app, settingsController, applications);

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@ -347,13 +347,13 @@ void SystemTask::Work() {
doNotGoToSleep = true; doNotGoToSleep = true;
if (isSleeping && !isWakingUp) if (isSleeping && !isWakingUp)
GoToRunning(); GoToRunning();
//TODO add intent of fs access icon or something // TODO add intent of fs access icon or something
break; break;
case Messages::StopFileTransfer: case Messages::StopFileTransfer:
NRF_LOG_INFO("[systemtask] FS Stopped"); NRF_LOG_INFO("[systemtask] FS Stopped");
doNotGoToSleep = false; doNotGoToSleep = false;
xTimerStart(dimTimer, 0); xTimerStart(dimTimer, 0);
//TODO add intent of fs access icon or something // TODO add intent of fs access icon or something
break; break;
case Messages::OnTouchEvent: case Messages::OnTouchEvent:
if (touchHandler.GetNewTouchInfo()) { if (touchHandler.GetNewTouchInfo()) {
@ -477,10 +477,10 @@ void SystemTask::UpdateMotion() {
return; return;
} }
if (isSleeping && !settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist)) { if (isSleeping && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake))) {
return; return;
} }
if (stepCounterMustBeReset) { if (stepCounterMustBeReset) {
motionSensor.ResetStepCounter(); motionSensor.ResetStepCounter();
stepCounterMustBeReset = false; stepCounterMustBeReset = false;
@ -490,7 +490,13 @@ void SystemTask::UpdateMotion() {
motionController.IsSensorOk(motionSensor.IsOk()); motionController.IsSensorOk(motionSensor.IsOk());
motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps); motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps);
if (motionController.ShouldWakeUp(isSleeping)) {
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) &&
motionController.Should_RaiseWake(isSleeping)) {
GoToRunning();
}
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) &&
motionController.Should_ShakeWake(settingsController.GetShakeThreshold())) {
GoToRunning(); GoToRunning();
} }
} }