Add uptime counter in DateTimeController and display it in SystemInfo screen.
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@ -48,6 +48,7 @@ void DateTime::UpdateTime(uint32_t systickCounter) {
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}
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currentDateTime += std::chrono::seconds(correctedDelta);
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uptime += std::chrono::seconds(correctedDelta);
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auto dp = date::floor<date::days>(currentDateTime);
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auto time = date::make_time(currentDateTime-dp);
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@ -21,6 +21,7 @@ namespace Pinetime {
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uint8_t Seconds() const { return second; }
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std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> CurrentDateTime() const { return currentDateTime; }
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std::chrono::seconds Uptime() const { return uptime; }
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private:
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uint16_t year = 0;
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Months month = Months::Unknown;
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@ -32,7 +33,7 @@ namespace Pinetime {
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uint32_t previousSystickCounter = 0;
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std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> currentDateTime;
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std::chrono::seconds uptime {0};
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};
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}
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}
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@ -43,19 +43,32 @@ ScreenList::ScreenList(Pinetime::Applications::DisplayApp *app, Pinetime::Contro
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}
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}();
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// uptime
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static constexpr uint32_t secondsInADay = 60*60*24;
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static constexpr uint32_t secondsInAnHour = 60*60;
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static constexpr uint32_t secondsInAMinute = 60;
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uint32_t uptimeSeconds = dateTimeController.Uptime().count();
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uint32_t uptimeDays = (uptimeSeconds / secondsInADay);
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uptimeSeconds = uptimeSeconds % secondsInADay;
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uint32_t uptimeHours = uptimeSeconds / secondsInAnHour;
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uptimeSeconds = uptimeSeconds % secondsInAnHour;
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uint32_t uptimeMinutes = uptimeSeconds / secondsInAMinute;
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uptimeSeconds = uptimeSeconds % secondsInAMinute;
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// TODO handle more than 100 days of uptime
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sprintf(t1, "Pinetime\n"
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"Version:%d.%d.%d\n"
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"Build: xx/xx/xxxx\n"
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"Time: %02d:%02d:%02d\n"
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"date: %02d/%02d/%04d\n"
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"Uptime: xd xxhxx:xx\n"
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"Uptime: %02lud %02lu:%02lu:%02lu\n"
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"Battery: %d%%\n"
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"Backlight: %d/3\n"
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"Last reset: %s\n"
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"BLE MAC: \n AA:BB:CC:DD:EE:FF", Version::Major(), Version::Minor(), Version::Patch(),
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dateTimeController.Hours(), dateTimeController.Minutes(), dateTimeController.Seconds(),
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dateTimeController.Day(), dateTimeController.Month(), dateTimeController.Year(),
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uptimeDays, uptimeHours, uptimeMinutes, uptimeSeconds,
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batteryPercent, brightness, resetReason);
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screens.emplace_back(t1);
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