diff --git a/src/components/motion/MotionController.cpp b/src/components/motion/MotionController.cpp index 5087504c..9d16e00d 100644 --- a/src/components/motion/MotionController.cpp +++ b/src/components/motion/MotionController.cpp @@ -29,22 +29,22 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) this->nbSteps = nbSteps; } -bool MotionController::Should_RaiseWake(bool isSleeping) { +bool MotionController::ShouldRaiseWake(bool isSleeping) { if ((x + 335) <= 670 && z < 0) { - if (not isSleeping) { + if (!isSleeping) { if (y <= 0) { return false; } - lastYForWakeUp = 0; + lastYForRaiseWake = 0; return false; } if (y >= 0) { - lastYForWakeUp = 0; + lastYForRaiseWake = 0; return false; } - if (y + 230 < lastYForWakeUp) { - lastYForWakeUp = y; + if (y + 230 < lastYForRaiseWake) { + lastYForRaiseWake = y; return true; } } diff --git a/src/components/motion/MotionController.h b/src/components/motion/MotionController.h index fce8b53f..eb8d04aa 100644 --- a/src/components/motion/MotionController.h +++ b/src/components/motion/MotionController.h @@ -44,7 +44,7 @@ namespace Pinetime { } bool ShouldShakeWake(uint16_t thresh); - bool Should_RaiseWake(bool isSleeping); + bool ShouldRaiseWake(bool isSleeping); int32_t CurrentShakeSpeed() const { return accumulatedSpeed; @@ -76,7 +76,7 @@ namespace Pinetime { TickType_t time = 0; int16_t x = 0; - int16_t lastYForWakeUp = 0; + int16_t lastYForRaiseWake = 0; int16_t lastY = 0; int16_t y = 0; int16_t lastZ = 0; diff --git a/src/systemtask/SystemTask.cpp b/src/systemtask/SystemTask.cpp index b81e7669..041cb209 100644 --- a/src/systemtask/SystemTask.cpp +++ b/src/systemtask/SystemTask.cpp @@ -468,7 +468,7 @@ void SystemTask::UpdateMotion() { if (settingsController.GetNotificationStatus() != Controllers::Settings::Notification::Sleep) { if ((settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) && - motionController.Should_RaiseWake(state == SystemTaskState::Sleeping)) || + motionController.ShouldRaiseWake(state == SystemTaskState::Sleeping)) || (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) && motionController.ShouldShakeWake(settingsController.GetShakeThreshold()))) { GoToRunning();