Merge pull request #205 from nscooling/dirtyRefactor
refactored class DirtyValue
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commit
e62f8734be
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@ -21,11 +21,10 @@ namespace Pinetime {
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template <class T>
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template <class T>
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class DirtyValue {
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class DirtyValue {
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public:
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public:
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explicit DirtyValue(T v) { value = v; }
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DirtyValue() = default; // Use NSDMI
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explicit DirtyValue(T& v) { value = v; }
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explicit DirtyValue(T const& v):value{v}{} // Use MIL and const-lvalue-ref
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bool IsUpdated() const { return isUpdated; }
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bool IsUpdated() const { return isUpdated; }
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T& Get() { this->isUpdated = false; return value; }
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T const& Get() { this->isUpdated = false; return value; } // never expose a non-const lvalue-ref
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DirtyValue& operator=(const T& other) {
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DirtyValue& operator=(const T& other) {
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if (this->value != other) {
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if (this->value != other) {
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this->value = other;
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this->value = other;
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@ -34,9 +33,10 @@ namespace Pinetime {
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return *this;
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return *this;
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}
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}
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private:
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private:
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T value;
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T value{}; // NSDMI - default initialise type
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bool isUpdated = true;
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bool isUpdated{true}; // NSDMI - use brace initilisation
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};
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};
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class Clock : public Screen {
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class Clock : public Screen {
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public:
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public:
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Clock(DisplayApp* app,
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Clock(DisplayApp* app,
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@ -64,13 +64,13 @@ namespace Pinetime {
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Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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uint8_t currentDay = 0;
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uint8_t currentDay = 0;
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DirtyValue<int> batteryPercentRemaining {0};
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DirtyValue<int> batteryPercentRemaining {};
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DirtyValue<bool> bleState {false};
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DirtyValue<bool> bleState {};
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime;
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime{};
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DirtyValue<uint32_t> stepCount {0};
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DirtyValue<uint32_t> stepCount {};
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DirtyValue<uint8_t> heartbeat {0};
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DirtyValue<uint8_t> heartbeat {};
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DirtyValue<bool> heartbeatRunning {false};
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DirtyValue<bool> heartbeatRunning {};
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DirtyValue<bool> notificationState {false};
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DirtyValue<bool> notificationState {};
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lv_obj_t* label_time;
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lv_obj_t* label_time;
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lv_obj_t* label_date;
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lv_obj_t* label_date;
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