aod: disable while in notification sleep
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85a2181b64
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e884b053d3
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@ -196,6 +196,14 @@ namespace Pinetime {
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if (status != settings.notificationStatus) {
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if (status != settings.notificationStatus) {
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settingsChanged = true;
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settingsChanged = true;
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}
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}
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// Disable always on screen while sleep mode is enabled
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if (settings.alwaysOnDisplay.enabled) {
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if (status == Notification::Sleep) {
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settings.alwaysOnDisplay.state = false;
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} else {
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settings.alwaysOnDisplay.state = true;
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}
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}
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settings.notificationStatus = status;
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settings.notificationStatus = status;
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};
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};
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@ -215,16 +223,32 @@ namespace Pinetime {
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};
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};
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void SetAlwaysOnDisplay(bool state) {
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void SetAlwaysOnDisplay(bool state) {
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if (state != settings.alwaysOnDisplay) {
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if (state != settings.alwaysOnDisplay.state) {
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settingsChanged = true;
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settingsChanged = true;
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}
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}
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settings.alwaysOnDisplay = state;
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settings.alwaysOnDisplay.state = state;
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};
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};
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bool GetAlwaysOnDisplay() const {
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bool GetAlwaysOnDisplay() const {
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return settings.alwaysOnDisplay;
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return settings.alwaysOnDisplay.state;
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};
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};
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void SetAlwaysOnDisplaySetting(bool state) {
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if (state != settings.alwaysOnDisplay.enabled) {
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settingsChanged = true;
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}
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settings.alwaysOnDisplay.enabled = state;
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// Don't enable always on if we are currently in notification sleep
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if (GetNotificationStatus() != Notification::Sleep) {
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SetAlwaysOnDisplay(state);
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}
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}
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bool GetAlwaysOnDisplaySetting() const {
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return settings.alwaysOnDisplay.enabled;
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}
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void SetShakeThreshold(uint16_t thresh) {
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void SetShakeThreshold(uint16_t thresh) {
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if (settings.shakeWakeThreshold != thresh) {
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if (settings.shakeWakeThreshold != thresh) {
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settings.shakeWakeThreshold = thresh;
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settings.shakeWakeThreshold = thresh;
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@ -299,12 +323,19 @@ namespace Pinetime {
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static constexpr uint32_t settingsVersion = 0x0008;
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static constexpr uint32_t settingsVersion = 0x0008;
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// To enable disabling it during notification sleep, differentiate between
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// the setting being on, and the setting being set by the user
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struct alwaysOnDisplayData {
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bool enabled = false;
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bool state = false;
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};
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struct SettingsData {
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struct SettingsData {
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uint32_t version = settingsVersion;
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uint32_t version = settingsVersion;
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uint32_t stepsGoal = 10000;
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uint32_t stepsGoal = 10000;
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uint32_t screenTimeOut = 15000;
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uint32_t screenTimeOut = 15000;
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bool alwaysOnDisplay = false;
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alwaysOnDisplayData alwaysOnDisplay;
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ClockType clockType = ClockType::H24;
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ClockType clockType = ClockType::H24;
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WeatherFormat weatherFormat = WeatherFormat::Metric;
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WeatherFormat weatherFormat = WeatherFormat::Metric;
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@ -66,7 +66,7 @@ SettingDisplay::SettingDisplay(Pinetime::Applications::DisplayApp* app, Pinetime
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alwaysOnCheckbox = lv_checkbox_create(container1, nullptr);
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alwaysOnCheckbox = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text(alwaysOnCheckbox, "Always On");
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lv_checkbox_set_text(alwaysOnCheckbox, "Always On");
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lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplay());
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lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplaySetting());
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lv_obj_add_state(alwaysOnCheckbox, LV_STATE_DEFAULT);
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lv_obj_add_state(alwaysOnCheckbox, LV_STATE_DEFAULT);
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alwaysOnCheckbox->user_data = this;
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alwaysOnCheckbox->user_data = this;
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lv_obj_set_event_cb(alwaysOnCheckbox, AlwaysOnEventHandler);
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lv_obj_set_event_cb(alwaysOnCheckbox, AlwaysOnEventHandler);
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@ -78,8 +78,8 @@ SettingDisplay::~SettingDisplay() {
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}
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}
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void SettingDisplay::ToggleAlwaysOn() {
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void SettingDisplay::ToggleAlwaysOn() {
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settingsController.SetAlwaysOnDisplay(!settingsController.GetAlwaysOnDisplay());
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settingsController.SetAlwaysOnDisplaySetting(!settingsController.GetAlwaysOnDisplaySetting());
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lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplay());
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lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplaySetting());
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}
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}
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void SettingDisplay::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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void SettingDisplay::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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