Re-enable BLE, BLE status on display and battery level on display.

This commit is contained in:
JF
2020-02-23 16:14:03 +01:00
parent 02772b996f
commit f07ffab4c1
14 changed files with 129 additions and 72 deletions
+6 -9
View File
@@ -4,17 +4,14 @@
#include <libraries/log/nrf_log.h>
#include <boards.h>
#include <nrf_font.h>
#include <hal/nrf_rtc.h>
#include "Components/Gfx/Gfx.h"
#include <queue.h>
#include <Components/DateTime/DateTimeController.h>
#include <drivers/Cst816s.h>
#include <chrono>
#include <string>
#include <lvgl/lvgl.h>
#include <DisplayApp/Screens/Tile.h>
#include <DisplayApp/Screens/Message.h>
#include "../SystemTask/SystemTask.h"
//#include <DisplayApp/Screens/Tab.h>
using namespace Pinetime::Applications;
@@ -31,7 +28,7 @@ DisplayApp::DisplayApp(Pinetime::Drivers::St7789& lcd,
batteryController{batteryController},
bleController{bleController},
dateTimeController{dateTimeController},
currentScreen{new Screens::Clock(this, dateTimeController) },
currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController) },
systemTask{systemTask} {
msgQueue = xQueueCreate(queueSize, itemSize);
}
@@ -126,13 +123,13 @@ void DisplayApp::Refresh() {
void DisplayApp::RunningState() {
// clockScreen.SetCurrentDateTime(dateTimeController.CurrentDateTime());
if(!currentScreen->Refresh(true)) {
if(!currentScreen->Refresh()) {
currentScreen.reset(nullptr);
switch(nextApp) {
case Apps::None:
case Apps::Launcher: currentScreen.reset(new Screens::Tile(this)); break;
case Apps::Clock: currentScreen.reset(new Screens::Clock(this, dateTimeController)); break;
// case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
case Apps::Clock: currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController)); break;
case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
}
nextApp = Apps::None;
}
@@ -158,7 +155,7 @@ void DisplayApp::OnTouchEvent() {
// auto info = touchPanel.GetTouchInfo();
//
// if(info.isTouch) {
// gfx.FillRectangle(info.x-10, info.y-10, 20,20, pointColor);
// lcd.DrawPixel(info.x, info.y, pointColor);
// pointColor+=10;
// }
}