weather: Add new app with forecast
This commit is contained in:
parent
5d971690cb
commit
f422929d8c
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@ -379,6 +379,7 @@ list(APPEND SOURCE_FILES
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displayapp/screens/Navigation.cpp
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displayapp/screens/Metronome.cpp
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displayapp/screens/Motion.cpp
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displayapp/screens/Weather.cpp
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displayapp/screens/FirmwareValidation.cpp
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displayapp/screens/ApplicationList.cpp
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displayapp/screens/Notifications.cpp
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@ -27,6 +27,7 @@
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#include "displayapp/screens/BatteryInfo.h"
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#include "displayapp/screens/Steps.h"
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#include "displayapp/screens/Dice.h"
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#include "displayapp/screens/Weather.h"
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#include "displayapp/screens/PassKey.h"
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#include "displayapp/screens/Error.h"
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@ -28,6 +28,7 @@ namespace Pinetime {
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Motion,
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Steps,
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Dice,
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Weather,
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PassKey,
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QuickSettings,
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Settings,
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@ -41,8 +42,7 @@ namespace Pinetime {
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SettingChimes,
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SettingShakeThreshold,
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SettingBluetooth,
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Error,
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Weather
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Error
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};
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enum class WatchFace : uint8_t {
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@ -13,7 +13,7 @@ else ()
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Dice")
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Metronome")
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Navigation")
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#set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Weather")
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set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Weather")
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#set(DEFAULT_USER_APP_TYPES "${DEFAULT_USER_APP_TYPES}, Apps::Motion")
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set(USERAPP_TYPES "${DEFAULT_USER_APP_TYPES}" CACHE STRING "List of user apps to build into the firmware")
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endif ()
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@ -18,7 +18,7 @@
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"sources": [
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{
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"file": "JetBrainsMono-Regular.ttf",
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"range": "0x25, 0x2b, 0x2d, 0x2e, 0x30-0x3a, 0x4b-0x4d, 0x66, 0x69, 0x6b, 0x6d, 0x74"
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"range": "0x25, 0x2b, 0x2d, 0x2e, 0x30-0x3a, 0x43, 0x46, 0x4b-0x4d, 0x66, 0x69, 0x6b, 0x6d, 0x74, 0xb0"
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}
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],
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"bpp": 1,
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@ -28,7 +28,7 @@
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"sources": [
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{
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"file": "JetBrainsMono-Light.ttf",
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"range": "0x25, 0x2D, 0x2F, 0x30-0x3a"
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"range": "0x25, 0x2D, 0x2F, 0x30-0x3a, 0x43, 0x46, 0xb0"
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}
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],
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"bpp": 1,
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156
src/displayapp/screens/Weather.cpp
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156
src/displayapp/screens/Weather.cpp
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@ -0,0 +1,156 @@
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#include "displayapp/screens/Weather.h"
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#include <lvgl/lvgl.h>
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#include "components/ble/SimpleWeatherService.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/settings/Settings.h"
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/WeatherSymbols.h"
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#include "displayapp/InfiniTimeTheme.h"
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using namespace Pinetime::Applications::Screens;
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Weather::Weather(Controllers::Settings& settingsController, Controllers::SimpleWeatherService& weatherService)
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: settingsController {settingsController}, weatherService {weatherService} {
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temperature = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_text_font(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42);
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lv_label_set_text(temperature, "---");
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lv_obj_align(temperature, nullptr, LV_ALIGN_CENTER, 0, -30);
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lv_obj_set_auto_realign(temperature, true);
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minTemperature = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(minTemperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::bg);
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lv_label_set_text(minTemperature, "");
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lv_obj_align(minTemperature, temperature, LV_ALIGN_OUT_LEFT_MID, -10, 0);
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lv_obj_set_auto_realign(minTemperature, true);
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maxTemperature = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(maxTemperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::bg);
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lv_label_set_text(maxTemperature, "");
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lv_obj_align(maxTemperature, temperature, LV_ALIGN_OUT_RIGHT_MID, 10, 0);
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lv_obj_set_auto_realign(maxTemperature, true);
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condition = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(condition, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::lightGray);
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lv_label_set_text(condition, "");
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lv_obj_align(condition, temperature, LV_ALIGN_OUT_TOP_MID, 0, -10);
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lv_obj_set_auto_realign(condition, true);
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icon = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_text_font(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &fontawesome_weathericons);
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lv_label_set_text(icon, "");
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lv_obj_align(icon, condition, LV_ALIGN_OUT_TOP_MID, 0, 0);
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lv_obj_set_auto_realign(icon, true);
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forecast = lv_table_create(lv_scr_act(), nullptr);
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lv_table_set_col_cnt(forecast, Controllers::SimpleWeatherService::MaxNbForecastDays);
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lv_table_set_row_cnt(forecast, 4);
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// LV_TABLE_PART_CELL1: Default table style
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, Colors::lightGray);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, 6);
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// LV_TABLE_PART_CELL2: Condition icon
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_text_font(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, &fontawesome_weathericons);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, 6);
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lv_obj_align(forecast, nullptr, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
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lv_table_set_col_width(forecast, i, 48);
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lv_table_set_cell_type(forecast, 1, i, LV_TABLE_PART_CELL2);
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lv_table_set_cell_align(forecast, 0, i, LV_LABEL_ALIGN_RIGHT);
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lv_table_set_cell_align(forecast, 1, i, LV_LABEL_ALIGN_RIGHT);
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lv_table_set_cell_align(forecast, 2, i, LV_LABEL_ALIGN_RIGHT);
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lv_table_set_cell_align(forecast, 3, i, LV_LABEL_ALIGN_RIGHT);
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}
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taskRefresh = lv_task_create(RefreshTaskCallback, 1000, LV_TASK_PRIO_MID, this);
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Refresh();
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}
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Weather::~Weather() {
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lv_task_del(taskRefresh);
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lv_obj_clean(lv_scr_act());
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}
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void Weather::Refresh() {
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currentWeather = weatherService.Current();
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if (currentWeather.IsUpdated()) {
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auto optCurrentWeather = currentWeather.Get();
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if (optCurrentWeather) {
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int16_t temp = optCurrentWeather->temperature;
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int16_t minTemp = optCurrentWeather->minTemperature;
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int16_t maxTemp = optCurrentWeather->maxTemperature;
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lv_color_t color = Colors::orange;
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if (temp <= 0) { // freezing
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color = Colors::blue;
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} else if (temp <= 400) { // ice danger
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color = LV_COLOR_CYAN;
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} else if (temp >= 2700) { // hot
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color = Colors::deepOrange;
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}
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char tempUnit = 'C';
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if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
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temp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(temp);
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minTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(minTemp);
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maxTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(maxTemp);
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tempUnit = 'F';
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}
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temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
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maxTemp = maxTemp / 100 + (maxTemp % 100 >= 50 ? 1 : 0);
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minTemp = minTemp / 100 + (minTemp % 100 >= 50 ? 1 : 0);
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lv_label_set_text(icon, Symbols::GetSymbol(optCurrentWeather->iconId));
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lv_label_set_text(condition, Symbols::GetCondition(optCurrentWeather->iconId));
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lv_label_set_text_fmt(temperature, "%d°%c", temp, tempUnit);
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lv_obj_set_style_local_text_color(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, color);
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lv_label_set_text_fmt(minTemperature, "%d°", minTemp);
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lv_label_set_text_fmt(maxTemperature, "%d°", maxTemp);
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} else {
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lv_label_set_text(icon, "");
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lv_label_set_text(condition, "");
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lv_label_set_text(temperature, "---");
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lv_obj_set_style_local_text_color(temperature, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_label_set_text(minTemperature, "");
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lv_label_set_text(maxTemperature, "");
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}
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}
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currentForecast = weatherService.GetForecast();
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if (currentForecast.IsUpdated()) {
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auto optCurrentForecast = currentForecast.Get();
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if (optCurrentForecast) {
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std::tm localTime = *std::localtime(reinterpret_cast<const time_t*>(&optCurrentForecast->timestamp));
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for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
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int16_t maxTemp = optCurrentForecast->days[i].maxTemperature;
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int16_t minTemp = optCurrentForecast->days[i].minTemperature;
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if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
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maxTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(maxTemp);
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minTemp = Controllers::SimpleWeatherService::CelsiusToFahrenheit(minTemp);
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}
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uint8_t wday = localTime.tm_wday + i + 1;
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if (wday > 7) {
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wday -= 7;
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}
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maxTemp = maxTemp / 100 + (maxTemp % 100 >= 50 ? 1 : 0);
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minTemp = minTemp / 100 + (minTemp % 100 >= 50 ? 1 : 0);
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const char* dayOfWeek = Controllers::DateTime::DayOfWeekShortToStringLow(static_cast<Controllers::DateTime::Days>(wday));
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lv_table_set_cell_value(forecast, 0, i, dayOfWeek);
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lv_table_set_cell_value(forecast, 1, i, Symbols::GetSymbol(optCurrentForecast->days[i].iconId));
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lv_table_set_cell_value_fmt(forecast, 2, i, "%d", maxTemp);
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lv_table_set_cell_value_fmt(forecast, 3, i, "%d", minTemp);
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}
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} else {
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for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
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lv_table_set_cell_value(forecast, 0, i, "");
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lv_table_set_cell_value(forecast, 1, i, "");
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lv_table_set_cell_value(forecast, 2, i, "");
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lv_table_set_cell_value(forecast, 3, i, "");
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}
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}
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}
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}
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56
src/displayapp/screens/Weather.h
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56
src/displayapp/screens/Weather.h
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#pragma once
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#include <cstdint>
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#include <lvgl/lvgl.h>
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#include "displayapp/screens/Screen.h"
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#include "components/ble/SimpleWeatherService.h"
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#include "displayapp/apps/Apps.h"
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#include "displayapp/Controllers.h"
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#include "Symbols.h"
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#include "utility/DirtyValue.h"
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namespace Pinetime {
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namespace Controllers {
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class Settings;
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}
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namespace Applications {
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namespace Screens {
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class Weather : public Screen {
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public:
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Weather(Controllers::Settings& settingsController, Controllers::SimpleWeatherService& weatherService);
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~Weather() override;
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void Refresh() override;
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private:
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Controllers::Settings& settingsController;
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Controllers::SimpleWeatherService& weatherService;
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Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
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Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::Forecast>> currentForecast {};
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lv_obj_t* icon;
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lv_obj_t* condition;
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lv_obj_t* temperature;
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lv_obj_t* minTemperature;
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lv_obj_t* maxTemperature;
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lv_obj_t* forecast;
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lv_task_t* taskRefresh;
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};
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}
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template <>
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struct AppTraits<Apps::Weather> {
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static constexpr Apps app = Apps::Weather;
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static constexpr const char* icon = Screens::Symbols::cloudSunRain;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Weather(controllers.settingsController, *controllers.weatherController);
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};
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};
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}
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}
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@ -34,3 +34,28 @@ const char* Pinetime::Applications::Screens::Symbols::GetSymbol(const Pinetime::
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break;
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}
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}
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const char* Pinetime::Applications::Screens::Symbols::GetCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon) {
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switch (icon) {
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case Pinetime::Controllers::SimpleWeatherService::Icons::Sun:
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return "Clear sky";
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun:
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return "Few clouds";
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case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds:
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return "Scattered clouds";
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case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds:
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return "Broken clouds";
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy:
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return "Shower rain";
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain:
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return "Rain";
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case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm:
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return "Thunderstorm";
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case Pinetime::Controllers::SimpleWeatherService::Icons::Snow:
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return "Snow";
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case Pinetime::Controllers::SimpleWeatherService::Icons::Smog:
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return "Mist";
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default:
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return "";
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}
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}
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@ -7,6 +7,7 @@ namespace Pinetime {
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namespace Screens {
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namespace Symbols {
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const char* GetSymbol(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
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const char* GetCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
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}
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}
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}
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