shakewake: Fix names according to style guide
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@ -43,17 +43,17 @@ bool MotionController::Should_RaiseWake(bool isSleeping) {
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return false;
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return false;
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}
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}
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bool MotionController::Should_ShakeWake(uint16_t thresh) {
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bool MotionController::ShouldShakeWake(uint16_t thresh) {
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bool wake = false;
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bool wake = false;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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lastShakeTime = xTaskGetTickCount();
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/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
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//(.2 * speed) + ((1 - .2) * accumulatedspeed);
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//(.2 * speed) + ((1 - .2) * accumulatedSpeed);
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// implemented without floats as .25Alpha
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// implemented without floats as .25Alpha
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accumulatedspeed = (speed / 5) + ((accumulatedspeed / 5) * 4);
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accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
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if (accumulatedspeed > thresh) {
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if (accumulatedSpeed > thresh) {
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wake = true;
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wake = true;
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}
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}
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lastXForShake = x / 4;
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lastXForShake = x / 4;
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@ -62,10 +62,6 @@ bool MotionController::Should_ShakeWake(uint16_t thresh) {
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return wake;
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return wake;
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}
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}
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int32_t MotionController::currentShakeSpeed() {
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return accumulatedspeed;
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}
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void MotionController::IsSensorOk(bool isOk) {
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void MotionController::IsSensorOk(bool isOk) {
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isSensorOk = isOk;
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isSensorOk = isOk;
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}
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}
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@ -40,9 +40,13 @@ namespace Pinetime {
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return currentTripSteps;
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return currentTripSteps;
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}
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}
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bool Should_ShakeWake(uint16_t thresh);
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bool ShouldShakeWake(uint16_t thresh);
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bool Should_RaiseWake(bool isSleeping);
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bool Should_RaiseWake(bool isSleeping);
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int32_t currentShakeSpeed();
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int32_t CurrentShakeSpeed() const {
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return accumulatedSpeed;
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}
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void IsSensorOk(bool isOk);
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void IsSensorOk(bool isOk);
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bool IsSensorOk() const {
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bool IsSensorOk() const {
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@ -70,8 +74,8 @@ namespace Pinetime {
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int16_t lastXForShake = 0;
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int16_t lastXForShake = 0;
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int16_t lastYForShake = 0;
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int16_t lastYForShake = 0;
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int16_t lastZForShake = 0;
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int16_t lastZForShake = 0;
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int32_t accumulatedspeed = 0;
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int32_t accumulatedSpeed = 0;
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uint32_t lastShakeTime = 0;
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uint32_t lastShakeTime = 0;
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};
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};
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}
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}
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}
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}
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@ -96,16 +96,16 @@ void SettingShakeThreshold::Refresh() {
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}
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}
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if (calibrating == 2) {
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if (calibrating == 2) {
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if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
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if ((motionController.CurrentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
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lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 300);
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lv_arc_set_value(positionArc, (int16_t) motionController.CurrentShakeSpeed() - 300);
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}
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}
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if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(7500)) {
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if (xTaskGetTickCount() - vCalTime > pdMS_TO_TICKS(7500)) {
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lv_btn_set_state(calButton, LV_STATE_DEFAULT);
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lv_btn_set_state(calButton, LV_STATE_DEFAULT);
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lv_event_send(calButton, LV_EVENT_VALUE_CHANGED, nullptr);
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lv_event_send(calButton, LV_EVENT_VALUE_CHANGED, nullptr);
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}
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}
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}
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}
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if (motionController.currentShakeSpeed() - 300 > lv_arc_get_value(animArc)) {
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if (motionController.CurrentShakeSpeed() - 300 > lv_arc_get_value(animArc)) {
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lv_arc_set_value(animArc, (uint16_t) motionController.currentShakeSpeed() - 300);
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lv_arc_set_value(animArc, (uint16_t) motionController.CurrentShakeSpeed() - 300);
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vDecay = xTaskGetTickCount();
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vDecay = xTaskGetTickCount();
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} else if ((xTaskGetTickCount() - vDecay) > pdMS_TO_TICKS(1500)) {
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} else if ((xTaskGetTickCount() - vDecay) > pdMS_TO_TICKS(1500)) {
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lv_arc_set_value(animArc, lv_arc_get_value(animArc) - 25);
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lv_arc_set_value(animArc, lv_arc_get_value(animArc) - 25);
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@ -470,7 +470,7 @@ void SystemTask::UpdateMotion() {
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if ((settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) &&
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if ((settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) &&
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motionController.Should_RaiseWake(state == SystemTaskState::Sleeping)) ||
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motionController.Should_RaiseWake(state == SystemTaskState::Sleeping)) ||
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(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) &&
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(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) &&
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motionController.Should_ShakeWake(settingsController.GetShakeThreshold()))) {
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motionController.ShouldShakeWake(settingsController.GetShakeThreshold()))) {
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GoToRunning();
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GoToRunning();
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}
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}
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}
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}
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