Reformatted InfiniPaint again

This commit is contained in:
Avamander
2020-10-09 11:35:32 +03:00
parent 1c645b776a
commit fd110dabe8
2 changed files with 23 additions and 19 deletions

View File

@@ -11,24 +11,28 @@
namespace Pinetime {
namespace Applications {
namespace Screens {
class InfiniPaint : public Screen{
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
Pinetime::Components::LittleVgl& lvgl;
static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width*height;
lv_color_t b[bufferSize];
bool running = true;
class InfiniPaint : public Screen {
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
Pinetime::Components::LittleVgl& lvgl;
static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width * height;
lv_color_t b[bufferSize];
bool running = true;
};
}
}