Flashlight brightness control
This commit is contained in:
		
							parent
							
								
									92aeae73de
								
							
						
					
					
						commit
						fd4fbfddb9
					
				@ -390,7 +390,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
 | 
			
		||||
      break;
 | 
			
		||||
    case Apps::FlashLight:
 | 
			
		||||
      currentScreen = std::make_unique<Screens::FlashLight>(this, *systemTask, brightnessController);
 | 
			
		||||
      ReturnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
 | 
			
		||||
      ReturnApp(Apps::QuickSettings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
 | 
			
		||||
      break;
 | 
			
		||||
    case Apps::StopWatch:
 | 
			
		||||
      currentScreen = std::make_unique<Screens::StopWatch>(this, *systemTask);
 | 
			
		||||
 | 
			
		||||
@ -5,30 +5,41 @@
 | 
			
		||||
using namespace Pinetime::Applications::Screens;
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
  static void event_handler(lv_obj_t* obj, lv_event_t event) {
 | 
			
		||||
    FlashLight* screen = static_cast<FlashLight*>(obj->user_data);
 | 
			
		||||
  void event_handler(lv_obj_t* obj, lv_event_t event) {
 | 
			
		||||
    auto* screen = static_cast<FlashLight*>(obj->user_data);
 | 
			
		||||
    screen->OnClickEvent(obj, event);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
 | 
			
		||||
                       System::SystemTask& systemTask,
 | 
			
		||||
                       Controllers::BrightnessController& brightness)
 | 
			
		||||
                       Controllers::BrightnessController& brightnessController)
 | 
			
		||||
  : Screen(app),
 | 
			
		||||
    systemTask {systemTask},
 | 
			
		||||
    brightness {brightness}
 | 
			
		||||
    brightnessController {brightnessController}
 | 
			
		||||
 | 
			
		||||
{
 | 
			
		||||
  brightness.Backup();
 | 
			
		||||
  brightness.Set(Controllers::BrightnessController::Levels::High);
 | 
			
		||||
  // Set the background
 | 
			
		||||
  lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
 | 
			
		||||
  brightnessController.Backup();
 | 
			
		||||
 | 
			
		||||
  flashLight = lv_label_create(lv_scr_act(), NULL);
 | 
			
		||||
  lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
 | 
			
		||||
  brightnessLevel = brightnessController.Level();
 | 
			
		||||
 | 
			
		||||
  flashLight = lv_label_create(lv_scr_act(), nullptr);
 | 
			
		||||
  lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
 | 
			
		||||
  lv_label_set_text_static(flashLight, Symbols::highlight);
 | 
			
		||||
  lv_obj_align(flashLight, NULL, LV_ALIGN_CENTER, 0, 0);
 | 
			
		||||
  lv_obj_align(flashLight, nullptr, LV_ALIGN_CENTER, 0, 0);
 | 
			
		||||
 | 
			
		||||
  for (auto & i : indicators) {
 | 
			
		||||
    i = lv_obj_create(lv_scr_act(), nullptr);
 | 
			
		||||
    lv_obj_set_size(i, 15, 10);
 | 
			
		||||
    lv_obj_set_style_local_border_width(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  lv_obj_align(indicators[1], flashLight, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
 | 
			
		||||
  lv_obj_align(indicators[0], indicators[1], LV_ALIGN_OUT_LEFT_MID, -8, 0);
 | 
			
		||||
  lv_obj_align(indicators[2], indicators[1], LV_ALIGN_OUT_RIGHT_MID, 8, 0);
 | 
			
		||||
 | 
			
		||||
  SetIndicators();
 | 
			
		||||
  SetColors();
 | 
			
		||||
 | 
			
		||||
  backgroundAction = lv_label_create(lv_scr_act(), nullptr);
 | 
			
		||||
  lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
 | 
			
		||||
@ -44,27 +55,80 @@ FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
 | 
			
		||||
 | 
			
		||||
FlashLight::~FlashLight() {
 | 
			
		||||
  lv_obj_clean(lv_scr_act());
 | 
			
		||||
  lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
 | 
			
		||||
  brightness.Restore();
 | 
			
		||||
  lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
 | 
			
		||||
  brightnessController.Restore();
 | 
			
		||||
  systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {
 | 
			
		||||
  if (obj == backgroundAction) {
 | 
			
		||||
    if (event == LV_EVENT_CLICKED) {
 | 
			
		||||
      isOn = !isOn;
 | 
			
		||||
 | 
			
		||||
      if (isOn) {
 | 
			
		||||
        lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
 | 
			
		||||
        lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
 | 
			
		||||
      } else {
 | 
			
		||||
        lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
 | 
			
		||||
        lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
 | 
			
		||||
      }
 | 
			
		||||
void FlashLight::SetColors() {
 | 
			
		||||
  if (isOn) {
 | 
			
		||||
    lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
 | 
			
		||||
    lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
 | 
			
		||||
    for (auto & i : indicators) {
 | 
			
		||||
      lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
 | 
			
		||||
      lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_WHITE);
 | 
			
		||||
      lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
 | 
			
		||||
    }
 | 
			
		||||
  } else {
 | 
			
		||||
    lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
 | 
			
		||||
    lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
 | 
			
		||||
    for (auto & i : indicators) {
 | 
			
		||||
      lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
 | 
			
		||||
      lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_BLACK);
 | 
			
		||||
      lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FlashLight::SetIndicators() {
 | 
			
		||||
  using namespace Pinetime::Controllers;
 | 
			
		||||
 | 
			
		||||
  if (brightnessLevel == BrightnessController::Levels::High) {
 | 
			
		||||
    lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
 | 
			
		||||
    lv_obj_set_state(indicators[2], LV_STATE_DEFAULT);
 | 
			
		||||
  } else if (brightnessLevel == BrightnessController::Levels::Medium) {
 | 
			
		||||
    lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
 | 
			
		||||
    lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
 | 
			
		||||
  } else {
 | 
			
		||||
    lv_obj_set_state(indicators[1], LV_STATE_DISABLED);
 | 
			
		||||
    lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {
 | 
			
		||||
  if (obj == backgroundAction && event == LV_EVENT_CLICKED) {
 | 
			
		||||
    isOn = !isOn;
 | 
			
		||||
    SetColors();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
 | 
			
		||||
  using namespace Pinetime::Controllers;
 | 
			
		||||
 | 
			
		||||
  if (event == TouchEvents::SwipeLeft) {
 | 
			
		||||
    if (brightnessLevel == BrightnessController::Levels::High) {
 | 
			
		||||
      brightnessLevel = BrightnessController::Levels::Medium;
 | 
			
		||||
      brightnessController.Set(brightnessLevel);
 | 
			
		||||
      SetIndicators();
 | 
			
		||||
    } else if (brightnessLevel == BrightnessController::Levels::Medium) {
 | 
			
		||||
      brightnessLevel = BrightnessController::Levels::Low;
 | 
			
		||||
      brightnessController.Set(brightnessLevel);
 | 
			
		||||
      SetIndicators();
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
  if (event == TouchEvents::SwipeRight) {
 | 
			
		||||
    if (brightnessLevel == BrightnessController::Levels::Low) {
 | 
			
		||||
      brightnessLevel = BrightnessController::Levels::Medium;
 | 
			
		||||
      brightnessController.Set(brightnessLevel);
 | 
			
		||||
      SetIndicators();
 | 
			
		||||
    } else if (brightnessLevel == BrightnessController::Levels::Medium) {
 | 
			
		||||
      brightnessLevel = BrightnessController::Levels::High;
 | 
			
		||||
      brightnessController.Set(brightnessLevel);
 | 
			
		||||
      SetIndicators();
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,10 +1,10 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
#include "Screen.h"
 | 
			
		||||
#include <lvgl/lvgl.h>
 | 
			
		||||
#include "systemtask/SystemTask.h"
 | 
			
		||||
#include "components/brightness/BrightnessController.h"
 | 
			
		||||
#include "systemtask/SystemTask.h"
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
#include <lvgl/lvgl.h>
 | 
			
		||||
 | 
			
		||||
namespace Pinetime {
 | 
			
		||||
 | 
			
		||||
@ -20,12 +20,18 @@ namespace Pinetime {
 | 
			
		||||
        void OnClickEvent(lv_obj_t* obj, lv_event_t event);
 | 
			
		||||
 | 
			
		||||
      private:
 | 
			
		||||
        void SetIndicators();
 | 
			
		||||
        void SetColors();
 | 
			
		||||
 | 
			
		||||
        Pinetime::System::SystemTask& systemTask;
 | 
			
		||||
        Controllers::BrightnessController& brightness;
 | 
			
		||||
        Controllers::BrightnessController& brightnessController;
 | 
			
		||||
 | 
			
		||||
        Controllers::BrightnessController::Levels brightnessLevel;
 | 
			
		||||
 | 
			
		||||
        lv_obj_t* flashLight;
 | 
			
		||||
        lv_obj_t* backgroundAction;
 | 
			
		||||
        bool isOn = true;
 | 
			
		||||
        lv_obj_t* indicators[3];
 | 
			
		||||
        bool isOn = false;
 | 
			
		||||
      };
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@ -131,7 +131,7 @@ void QuickSettings::OnButtonEvent(lv_obj_t* object, lv_event_t event) {
 | 
			
		||||
  if (object == btn2 && event == LV_EVENT_CLICKED) {
 | 
			
		||||
 | 
			
		||||
    running = false;
 | 
			
		||||
    app->StartApp(Apps::FlashLight, DisplayApp::FullRefreshDirections::None);
 | 
			
		||||
    app->StartApp(Apps::FlashLight, DisplayApp::FullRefreshDirections::Up);
 | 
			
		||||
 | 
			
		||||
  } else if (object == btn1 && event == LV_EVENT_CLICKED) {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user