In the first `Music::Refresh` call the lastLength and totalLength are
not initialized. The `lastLength` value is read first from the
musicService. Naturally in the first itereation that is changed and
`UpdateLength()` is called. There the variable `totalLength` is used as
well, but that variable isn't initialed to a sensible value yet. This
leads to sometimes the `Music.h` screen segfaulting (depending on the
random uninitialized data in the `lastLength` variable)
Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
- Enable LVGL animation (and disable groups, which were not used), and set the speed.
- Fix disc animation and progress display by initializing lastIncrement at 0 (a random value will be used otherwise, in release build)
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...