10 Commits

Author SHA1 Message Date
JF
44d1798f4f
navigation: Move font to external memory (#1838)
The TTF font used by the navigation app is ~20KB and is stored in internal flash memory.
To free this space, the TTF font is now converted in 2 "atlas pictures" (pictures that contain multiple concatenated images) stored in the external flash memory. The navigation app now accesses one of those 2 files and apply an offset to display the desired picture.

The corresponding documentation has also been updated.

Add comments about the layout of the pictures that contain the icon and about the indexing of those icons.

In documentation (buildAndProgram.md), edit the section about the debug compilation mode. Remove the part about removing the Navigation app to free some memory (since it's not relevant anymore) and explain how to selectively build parts of the firmware in Debug mode.
2023-09-02 19:41:51 +02:00
kieranc
94f41258d5
PineTimeStyle weather display (#1459)
Weather display for PineTimeStyle

Documentation : https://wiki.pine64.org/wiki/PineTimeStyle and https://wiki.pine64.org/wiki/Infinitime-Weather
2023-06-04 16:52:31 +02:00
Riku Isokoski
318a243df1 Revert "prepare cmake unity build"
This reverts commit 21f3bd708261ece47096961039e65d5b6f113c73.
2022-12-31 12:41:45 +01:00
tnixeu
21f3bd7082 prepare cmake unity build
Exclude files from unity build which currently cause compile erros because of redefinitions.
2022-12-27 12:17:46 +01:00
Riku Isokoski
10ca036ffb
Patch hole in the letter M in jetbrains_mono_bold_20 (#1175) 2022-06-16 17:05:55 +02:00
Reinhold Gschweicher
db0f909b46 generalize lv-font creation
In https://github.com/InfiniTimeOrg/InfiniTime/pull/1097 new font
generation capabilites were added. Generalize the font creation to
make it possible to reuse the `displayapp/fonts/CMakeLists.txt` file
for `InfiniSim` and just add the new cmake file to the project and
link against the new `infinitime_fonts` target.

In the following a list of changes.

Allow non-global installed `lv_font_conv` executable installed with

```sh
npm install lv_font_conv@1.5.2
```

In CMake we search for `lv_font_conv` executable. Add the found
executable to the python script `generate.py`, to remove the need for
`lv_font_conv` to be in the path.

Search for `python3` executable, if CMake version 3.12 is available.
Otherwise use `python` as hard coded executable.

Instead of adding the generated fonts to `SOURCE_FILES` variable, create
a static library `infinitime_fonts`. Link this library to the
executables instead.

Use `add_custom_target()` together with `add_custom_command()` to
generate the font.c files once (like the original PR does).
2022-05-16 11:59:44 +03:00
Yehoshua Pesach Wallach
a2057ebc6f fontgen: changes to allow CMake to work from other project 2022-05-10 22:20:02 +02:00
Yehoshua Pesach Wallach
f7e8caa04a fontgen: verify lv_font_conv at cmake 2022-05-10 22:20:02 +02:00
Yehoshua Pesach Wallach
ef17f2f981 fontgen: generate font .c files in build dir 2022-05-10 22:20:02 +02:00
Yehoshua Pesach Wallach
43443eda74 fontgen: generate fonts at runtime with CMake 2022-05-10 22:20:02 +02:00