233 Commits

Author SHA1 Message Date
d22f004729
Merge branch 'main' into wb/wadokei-merge 2024-12-17 23:25:20 -08:00
a550d64789
Merge branch 'main' into wb/wadokei-merge 2024-12-05 16:41:43 -08:00
mark9064
8aefa3b9a6 Ignore old GoToRunning messages 2024-11-17 15:35:15 +01:00
mark9064
e6ee548536 Process touch events only when awake 2024-10-27 19:51:01 +01:00
mark9064
1808634f0e Clear ongoing taps when going to sleep 2024-10-27 19:51:01 +01:00
mark9064
06b721a71f Improve sleep time calculation docs 2024-10-27 16:56:47 +01:00
mark9064
771008495e Replace rounded div macro 2024-10-27 16:56:47 +01:00
mark9064
f032847ae1 Refactor into defined states 2024-10-27 16:56:47 +01:00
NeroBurner
3db4e012ce
Remove unused pointer to DisplayApp member variables (#2125)
In the screens that use `DisplayApp *app` and pass it to a child item,
or use the reference just in the constructor. Afterwards the `app`
member is not used. So remove it from the private member variables.

Completely remove `app` parameter from `SettingDisplay` constructor as
it is unused.
2024-09-29 19:39:14 +02:00
mark9064
c3d05901a0 Refactor SystemTask state handling for resilience
State transitions now happen immediately where possible
This simplifies state management in general,
and prevents bugs such as the chime issue from occurring in the first place
2024-09-21 21:08:07 +02:00
mark9064
5040733a97 Clean unused DisplayApp messages 2024-09-14 12:10:14 +02:00
Victor Kareh
2625ed39e5 DisplayApp: Go to clock on sleep if no app loaded
When turning off the screen, if there is no actual app loaded (i.e. we
are still in the Launcher, Notifications, QuickSettings, or Settings
screens) we should just reload the Clock app directly.
2024-08-22 17:34:25 +02:00
Jean-François Milants
3a0d673df4 Display the SPI flash JEDEC IDs in SystemInformation.
This is needed since a new memory chip will be used in future batches of PineTimes.
2024-08-05 20:34:41 +02:00
mark9064
a407902b06 aod: avoid spinning DisplayApp under high LVGL load 2024-08-05 20:32:43 +02:00
mark9064
3e8accde69 aod: run LVGL task handler until all work finished 2024-08-05 20:32:43 +02:00
mark9064
2bb611db8e aod: constant frequency idle frames 2024-08-05 20:32:43 +02:00
mark9064
947c4f5067 aod: fix brightness getting stuck high 2024-08-05 20:32:43 +02:00
John Crawford
5385f7e275 aod: switch to 8 colors when always on 2024-08-05 20:32:43 +02:00
mark9064
3dca742b65 aod: PPI/RTC-based backlight brightness 2024-08-05 20:32:43 +02:00
KaffeinatedKat
20ac7e8df3 feat: always on display 2024-08-05 20:32:43 +02:00
Ryan Rix
f6a5588544 add location setting and integrate more sundial code from willb 2024-06-10 20:19:43 -07:00
Felipe Martinez
0c87bc27b2 Move motorController.Init call to DisplayApp::Start 2024-06-02 15:14:02 +02:00
mark9064
ee925200c3 Remove task to notify 2024-05-01 16:13:47 +02:00
Victor Kareh
3b4b5a5163 ApplicationList: Reset app menu screen when loading watch face
This prevents the application list from loading in the last used screen
and instead goes back to the first screen whenever the watch face is
loaded.

Fixes #2006
2024-03-12 21:01:42 +01:00
mark9064
636af4d33d Simplify ISR task wake checks
The macro checks the variable, so we don't need to check it ourselves
2024-03-12 19:09:01 +01:00
Victor Kareh
f422929d8c weather: Add new app with forecast 2024-02-18 12:57:48 +01:00
Yusuf Ebrahim
a40168a9d7
New dice-rolling app: InfiniDice! (#1326)
Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).

To have a haptic feedback we make Dice vibrate on roll.

Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)

Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium

---------

Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
2024-01-23 09:45:52 +01:00
652b5c03f8
Adjust hourly chime timing, github, readme 2024-01-18 14:15:18 -08:00
zyphlar
e8ee71b492
Update DisplayApp.cpp 2024-01-18 02:29:45 -08:00
zyphlar
33c92646f2
Update DisplayApp.cpp 2024-01-18 01:40:42 -08:00
e84c049e65
otaku chimes 2024-01-18 01:30:28 -08:00
d8c3624f6f
Add location, timezone, and long-press switching 2024-01-09 09:19:07 -08:00
Jean-François Milants
22f6d4a40b Watch face selection using CMake
The list of watch face to build into the firmware is now set by CMake (-DENABLE_WATCHFACES).

Fix SettingWatchFace : convert to index to/from WatchFace when needed.
2024-01-06 14:44:10 +01:00
zyphlar
d2989ae23a
Move Fuzzy into Digital, restore Paint 2024-01-05 02:21:58 -08:00
zyphlar
66f6c34b50
disable watchfaceterminal, watchfacecasiostyleg7710, infinipaint for space 2024-01-05 02:07:08 -08:00
FintasticMan
d889f3e444 settings: Add settings item for weather format 2023-12-23 21:42:16 +01:00
Jean-François Milants
c94a59e7d3 SimpleWeather service : new weather implementation
This new implementation of the weather feature provides a new BLE API and a new weather service.
The API uses a single characteristic that allows companion apps to write the weather conditions (current and forecast for the next 5 days).
The SimpleWeather service exposes those data as std::optional fields.

This new implementation replaces the previous WeahterService.

The API is documented in docs/SimpleWeatherService.md.
2023-12-23 21:12:25 +01:00
Jean-François Milants
39bc166e54 Watch face selection at build time
Watch faces can now be selected at buid time. It's implemented in a similar way than the selection of user apps, using a list of watch face description that is generated at build time (consteval, constexpr)
2023-12-21 20:49:22 +01:00
Jean-François Milants
473d9c4fa4 Fix code formatting 2023-11-19 21:13:55 +01:00
Jean-François Milants
63e0c4f4ef Application selection at build time
A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
2023-11-19 21:13:55 +01:00
Jean-François Milants
f6d7f602f5 Fix deadlock when a lot of notifications are received in a very short time span.
When a notification is received, SystemTask sends messages to DisplayApp, which loads the Notifications apps that sends a few messages to SystemApp.
When notification are received too quickly, DisplayApp and SystemTask cannot process those messages fast enough (probably because of the time it takes to refresh the display) and the message queues fill up. When they are full, the current implementation just waits until there's room available to store the event. In this case, since both tasks exchange messages, they end up in a deadlock.

This fix consists in setting the timeout value to 0 (non-blocking mode) for the NewNotification messages on the DisplayApp side. This will prevent the SystemTask from being blocked (which would result in the watchdog reseting the watch). A more generic approach should be design in the future.
2023-11-19 20:58:29 +01:00
JF
0aead42fdf
navigation: Add is available (#1847)
Navigation app now needs 2 images to be loaded from the resources on the external filesystem. This PR adds an 'enabled' field to the Applications struct. This field is true for all applications expect for Navigation which calls Navigation::IsAvailable(). This methods returns true if the 2 files are available in the resources.

The application list disables the application (draws it in grey, disables the touch callback) if the enable flag is not set.
2023-09-02 19:43:39 +02:00
kieranc
94f41258d5
PineTimeStyle weather display (#1459)
Weather display for PineTimeStyle

Documentation : https://wiki.pine64.org/wiki/PineTimeStyle and https://wiki.pine64.org/wiki/Infinitime-Weather
2023-06-04 16:52:31 +02:00
Riku Isokoski
40f7e1c7be TimerController: Rename to Timer 2023-04-16 14:33:23 +00:00
Riku Isokoski
661ffbeb1e TimerController: Make TimerController reusable
TimerController instance was moved to DisplayApp.
2023-04-16 14:33:23 +00:00
Riku Isokoski
310ea81eec inactivity: Use LVGL inactivity timers
Replace custom FreeRTOS inactivity timers with LVGL inactivity timers.

DisplayApp: Trigger display activity on timer done.

inactivity: Add additional checks
The backlight could be turned on by RestoreBrightness() on ble connect
event.

inactivity: Trigger activity on screen switch

A notification timing out could put the watch to sleep immediately.
While this could be ideal behaviour, it was caused by delay in
processing the EnableSleeping event and pushing RestoreBrightness to
DisplayApp.
2023-03-18 01:15:33 +02:00
Jean-François Milants
9bbd2ddbc4 LVGL / FS : Initialize the LVGL FS driver in LittleVgl (instead of FS).
Previously, the LVGL driver for the filesystem was initialized in the class FS. However, since 6f942e2, the order of the initializations was incorrect  : the driver was initialized (FS::LVGLFileSystemInit()) before LVGL (LittleVgl.Init()), which means that the driver registration was probably dropped when LVGL was initialized.

The LVGL driver is now initialized in LittleVgl.Init(), which seems to make much more sense, since all LVGL drivers are initialized there. This way, we ensure that the initialization of the drivers is consistent.
2023-02-26 22:10:03 +02:00
Riku Isokoski
a5eac74fb5 motion: Disable Motion app
This is a debugging app, not useful for most people.
Also remove the app icon.
2023-02-25 18:06:37 +02:00
Riku Isokoski
eccea5ab9f SystemTask: Move lcd to DisplayApp
SystemTask should never write to the lcd
2023-02-25 16:58:31 +02:00
Riku Isokoski
6f942e20ed LittleVgl: Instantiate in DisplayApp
LVGL is only a part of the main DisplayApp. Other "DisplayApps" can be
implemented without LVGL.

DummyLittleVgl isn't needed anymore and has been removed
2023-02-25 16:58:10 +02:00