#include "displayapp/screens/WeatherSymbols.h" const char* Pinetime::Applications::Screens::Symbols::GetSymbol(const Pinetime::Controllers::SimpleWeatherService::Icons icon) { switch (icon) { case Pinetime::Controllers::SimpleWeatherService::Icons::Sun: return Symbols::sun; break; case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun: return Symbols::cloudSun; break; case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds: return Symbols::cloud; break; case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds: return Symbols::cloudMeatball; break; case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm: return Symbols::bolt; break; case Pinetime::Controllers::SimpleWeatherService::Icons::Snow: return Symbols::snowflake; break; case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy: return Symbols::cloudShowersHeavy; break; case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain: return Symbols::cloudSunRain; break; case Pinetime::Controllers::SimpleWeatherService::Icons::Smog: return Symbols::smog; break; default: return Symbols::ban; break; } }