#include #include "displayapp/screens/BatteryIcon.h" #include "displayapp/screens/Symbols.h" using namespace Pinetime::Applications::Screens; const char* BatteryIcon::GetBatteryIcon(uint8_t batteryPercent) { if (batteryPercent > 87) return Symbols::batteryFull; if (batteryPercent > 62) return Symbols::batteryThreeQuarter; if (batteryPercent > 37) return Symbols::batteryHalf; if (batteryPercent > 12) return Symbols::batteryOneQuarter; return Symbols::batteryEmpty; } const char* BatteryIcon::GetUnknownIcon() { return Symbols::batteryEmpty; } const char* BatteryIcon::GetPlugIcon(bool isCharging) { if (isCharging) return Symbols::plug; else return ""; }