#include #include #include "InfiniPaint.h" #include "../DisplayApp.h" using namespace Pinetime::Applications::Screens; extern lv_font_t jetbrains_mono_extrabold_compressed; extern lv_font_t jetbrains_mono_bold_20; InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp *app, Pinetime::Components::LittleVgl &lvgl) : Screen(app), lvgl{lvgl} { app->SetTouchMode(DisplayApp::TouchModes::Polling); std::fill(b, b + bufferSize, LV_COLOR_WHITE); } InfiniPaint::~InfiniPaint() { // Reset the touchmode app->SetTouchMode(DisplayApp::TouchModes::Gestures); lv_obj_clean(lv_scr_act()); } bool InfiniPaint::Refresh() { return running; } bool InfiniPaint::OnButtonPushed() { running = false; return true; } bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return true; } bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) { lv_area_t area; area.x1 = x - (width / 2); area.y1 = y - (height / 2); area.x2 = x + (width / 2) - 1; area.y2 = y + (height / 2) - 1; lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None); lvgl.FlushDisplay(&area, b); return true; }