#pragma once #include #include "Screen.h" #include #include "Modal.h" #include namespace Pinetime { namespace Applications { namespace Screens { class Tile : public Screen { public: explicit Tile(DisplayApp* app); ~Tile() override; bool Refresh() override; bool OnButtonPushed() override; void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId); private: lv_style_t* labelRelStyle; lv_style_t* labelPrStyle; lv_obj_t * label1; lv_obj_t * label2; lv_obj_t * label3; lv_obj_t* backgroundLabel; lv_obj_t * button; lv_obj_t * labelClick; lv_obj_t *tileview; lv_obj_t * tile1; lv_obj_t * tile2; lv_obj_t * list; lv_obj_t * list_btn; lv_obj_t * tile3; lv_obj_t * btn1; lv_obj_t * btn2; lv_obj_t * btn3; lv_obj_t * btnm1; lv_obj_t * btnm2; uint32_t clickCount = 0 ; uint32_t previousClickCount = 0; void StartClockApp(); void StartSysInfoApp(); void StartMeterApp(); void StartGaugeApp(); bool running = true; std::unique_ptr modal; void StartBrightnessApp(); }; } } }