#pragma once #include #include #include #include "Screen.h" #include #include "../Fonts/lcdfont14.h" #include "../Fonts/lcdfont70.h" #include "../../Version.h" #include namespace Pinetime { namespace Applications { namespace Screens { class Tile : public Screen { public: explicit Tile(DisplayApp* app, Components::Gfx& gfx); ~Tile() override; void Refresh(bool fullRefresh) override; void OnObjectEvent(lv_obj_t* obj, lv_event_t event); void OnButtonPushed() override {nextScreen = NextScreen::Clock;} private: const FONT_INFO largeFont {lCD_70ptFontInfo.height, lCD_70ptFontInfo.startChar, lCD_70ptFontInfo.endChar, lCD_70ptFontInfo.spacePixels, lCD_70ptFontInfo.charInfo, lCD_70ptFontInfo.data}; const FONT_INFO smallFont {lCD_14ptFontInfo.height, lCD_14ptFontInfo.startChar, lCD_14ptFontInfo.endChar, lCD_14ptFontInfo.spacePixels, lCD_14ptFontInfo.charInfo, lCD_14ptFontInfo.data}; lv_style_t* labelStyle; lv_obj_t * label1; lv_obj_t * label2; lv_obj_t * label3; lv_obj_t* backgroundLabel; lv_obj_t * button; lv_obj_t * labelClick; lv_obj_t *tileview; lv_obj_t * tile1; lv_obj_t * tile2; lv_obj_t * list; lv_obj_t * list_btn; lv_obj_t * tile3; lv_obj_t * btn1; lv_obj_t * btn2; lv_obj_t * btn3; lv_obj_t * btnm1; lv_obj_t * btnm2; uint32_t clickCount = 0 ; uint32_t previousClickCount = 0; }; } } }