#pragma once namespace Pinetime { namespace Applications { class DisplayApp; namespace Screens { class Screen { public: Screen(DisplayApp* app) : app{app} {} virtual ~Screen() = default; // Return false if the app can be closed, true if it must continue to run virtual bool Refresh() = 0; // Return false if the button hasn't been handled by the app, true if it has been handled virtual bool OnButtonPushed() { return false; } protected: DisplayApp* app; }; } } }