#include "components/motion/MotionController.h" #include using namespace Pinetime::Controllers; void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) { if (this->nbSteps != nbSteps && service != nullptr) { service->OnNewStepCountValue(nbSteps); } if (service != nullptr && (this->x != x || this->y != y || this->z != z)) { service->OnNewMotionValues(x, y, z); } lastTime = time; time = xTaskGetTickCount(); lastX = this->x; this->x = x; lastY = this->y; this->y = y; lastZ = this->z; this->z = z; int32_t deltaSteps = nbSteps - this->nbSteps; if (deltaSteps > 0) { currentTripSteps += deltaSteps; } this->nbSteps = nbSteps; } bool MotionController::ShouldRaiseWake(bool isSleeping) { if ((x + 335) <= 670 && z < 0) { if (!isSleeping) { if (y <= 0) { return false; } lastYForRaiseWake = 0; return false; } if (y >= 0) { lastYForRaiseWake = 0; return false; } if (y + 230 < lastYForRaiseWake) { lastYForRaiseWake = y; return true; } } return false; } bool MotionController::ShouldShakeWake(uint16_t thresh) { /* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */ int32_t speed = std::abs(z - lastZ + (y - lastY) / 2 + (x - lastX) / 4) * 100 / (time - lastTime); // (.2 * speed) + ((1 - .2) * accumulatedSpeed); accumulatedSpeed = speed / 5 + accumulatedSpeed * 4 / 5; return accumulatedSpeed > thresh; } void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) { switch (types) { case Drivers::Bma421::DeviceTypes::BMA421: this->deviceType = DeviceTypes::BMA421; break; case Drivers::Bma421::DeviceTypes::BMA425: this->deviceType = DeviceTypes::BMA425; break; default: this->deviceType = DeviceTypes::Unknown; break; } }