/* Copyright (C) 2021 Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Weather.h"
#include
#include
#include "Label.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/weather/WeatherData.h"
using namespace Pinetime::Applications::Screens;
Weather::Weather(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::WeatherService& weather)
: Screen(app),
dateTimeController {dateTimeController},
weatherService(weather),
screens {app,
0,
{[this]() -> std::unique_ptr {
return CreateScreenTemperature();
},
[this]() -> std::unique_ptr {
return CreateScreen2();
},
[this]() -> std::unique_ptr {
return CreateScreen3();
},
[this]() -> std::unique_ptr {
return CreateScreen4();
},
[this]() -> std::unique_ptr {
return CreateScreen5();
}},
Screens::ScreenListModes::UpDown} {
}
Weather::~Weather() {
lv_obj_clean(lv_scr_act());
}
void Weather::Refresh() {
if (running) {
// screens.Refresh();
}
}
bool Weather::OnButtonPushed() {
running = false;
return true;
}
bool Weather::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr Weather::CreateScreenTemperature() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
Controllers::WeatherData::Temperature current = weatherService.GetCurrentTemperature();
lv_label_set_text_fmt(label,
"#FFFF00 Temperature#\n\n"
"#444444 %hd%%#°C \n\n"
"#444444 %hd#\n"
"%llu\n"
"%lu\n",
current.temperature,
current.dewPoint,
current.timestamp,
current.expires);
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr(new Screens::Label(0, 5, app, label));
}
std::unique_ptr Weather::CreateScreen2() {
// uptime
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_fmt(label, "#444444 Date# %02d\n", dateTimeController.Day());
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr(new Screens::Label(1, 4, app, label));
}
std::unique_ptr Weather::CreateScreen3() {
lv_mem_monitor_t mon;
lv_mem_monitor(&mon);
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_fmt(label,
" #444444 frag# %d%%\n"
" #444444 free# %d",
mon.used_pct,
mon.frag_pct);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr(new Screens::Label(2, 5, app, label));
}
bool sortById(const TaskStatus_t& lhs, const TaskStatus_t& rhs) {
return lhs.xTaskNumber < rhs.xTaskNumber;
}
std::unique_ptr Weather::CreateScreen4() {
lv_obj_t* infoTask = lv_table_create(lv_scr_act(), nullptr);
lv_table_set_col_cnt(infoTask, 3);
lv_table_set_row_cnt(infoTask, 8);
lv_obj_set_pos(infoTask, 10, 10);
lv_table_set_cell_value(infoTask, 0, 0, "#");
lv_table_set_col_width(infoTask, 0, 50);
lv_table_set_cell_value(infoTask, 0, 1, "Task");
lv_table_set_col_width(infoTask, 1, 80);
lv_table_set_cell_value(infoTask, 0, 2, "Free");
lv_table_set_col_width(infoTask, 2, 90);
return std::unique_ptr(new Screens::Label(3, 5, app, infoTask));
}
std::unique_ptr Weather::CreateScreen5() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_static(label,
"Software Licensed\n"
"under the terms of\n"
"the GNU General\n"
"Public License v3\n"
"#444444 Source code#\n"
"#FFFF00 https://github.com/#\n"
"#FFFF00 JF002/InfiniTime#");
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr(new Screens::Label(4, 5, app, label));
}