#include "displayapp/screens/settings/SettingWeatherFormat.h" #include #include "displayapp/DisplayApp.h" #include "displayapp/screens/Styles.h" #include "displayapp/screens/Screen.h" #include "displayapp/screens/Symbols.h" using namespace Pinetime::Applications::Screens; namespace { struct Option { Pinetime::Controllers::Settings::WeatherFormat weatherFormat; const char* name; }; constexpr std::array options = {{ {Pinetime::Controllers::Settings::WeatherFormat::Metric, "Metric"}, {Pinetime::Controllers::Settings::WeatherFormat::Imperial, "Imperial"}, }}; std::array CreateOptionArray() { std::array optionArray; for (size_t i = 0; i < CheckboxList::MaxItems; i++) { if (i >= options.size()) { optionArray[i].name = ""; optionArray[i].enabled = false; } else { optionArray[i].name = options[i].name; optionArray[i].enabled = true; } } return optionArray; } uint32_t GetDefaultOption(Pinetime::Controllers::Settings::WeatherFormat currentOption) { for (size_t i = 0; i < options.size(); i++) { if (options[i].weatherFormat == currentOption) { return i; } } return 0; } } SettingWeatherFormat::SettingWeatherFormat(Pinetime::Controllers::Settings& settingsController) : checkboxList( 0, 1, "Weather format", Symbols::cloudSunRain, GetDefaultOption(settingsController.GetWeatherFormat()), [&settings = settingsController](uint32_t index) { settings.SetWeatherFormat(options[index].weatherFormat); settings.SaveSettings(); }, CreateOptionArray()) { } SettingWeatherFormat::~SettingWeatherFormat() { lv_obj_clean(lv_scr_act()); }