#include "Settings.h" #include #include #include "displayapp/screens/List.h" #include "displayapp/Apps.h" #include "displayapp/DisplayApp.h" #include "displayapp/screens/Symbols.h" using namespace Pinetime::Applications::Screens; Settings::Settings( Pinetime::Applications::DisplayApp *app, Pinetime::Controllers::Settings &settingsController) : Screen(app), settingsController{settingsController}, screens{app, settingsController.GetSettingsMenu(), { [this]() -> std::unique_ptr { return CreateScreen1(); }, [this]() -> std::unique_ptr { return CreateScreen2(); } }, Screens::ScreenListModes::UpDown } {} Settings::~Settings() { lv_obj_clean(lv_scr_act()); } bool Settings::Refresh() { if(running) running = screens.Refresh(); return running; } bool Settings::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr Settings::CreateScreen1() { std::array applications { { {Symbols::sun, "Display", Apps::SettingDisplay}, {Symbols::clock, "Wake Up", Apps::SettingWakeUp}, {Symbols::clock, "Time format", Apps::SettingTimeFormat}, {Symbols::clock, "Watch face", Apps::SettingWatchFace}, } }; return std::unique_ptr(new Screens::List(0, 2, app, settingsController, applications)); } std::unique_ptr Settings::CreateScreen2() { std::array applications { { {Symbols::shoe, "Steps", Apps::SettingSteps}, {Symbols::batteryHalf, "Battery", Apps::BatteryInfo}, {Symbols::check, "Firmware", Apps::FirmwareValidation}, {Symbols::list, "About", Apps::SysInfo}, } }; return std::unique_ptr(new Screens::List(1, 2, app, settingsController, applications)); }