#include "PassKey.h" #include "displayapp/DisplayApp.h" using namespace Pinetime::Applications::Screens; PassKey::PassKey(Pinetime::Applications::DisplayApp* app, uint32_t key) : Screen(app) { lpasskey = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_color(lpasskey, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFF00)); lv_obj_set_style_local_text_font(lpasskey, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42); lv_label_set_text_fmt(lpasskey, "%06u", key); lv_obj_align(lpasskey, nullptr, LV_ALIGN_CENTER, 0, -20); } PassKey::~PassKey() { lv_obj_clean(lv_scr_act()); }