#pragma once #include #include #include #include #include #include #include "displayapp/Apps.h" #include "displayapp/LittleVgl.h" #include "displayapp/TouchEvents.h" #include "components/brightness/BrightnessController.h" #include "components/motor/MotorController.h" #include "components/firmwarevalidator/FirmwareValidator.h" #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" #include "components/timer/TimerController.h" #include "components/alarm/AlarmController.h" #include "touchhandler/TouchHandler.h" #include "displayapp/Messages.h" #include "BootErrors.h" #include "StaticStack.h" namespace Pinetime { namespace Drivers { class St7789; class Cst816S; class Watchdog; } namespace Controllers { class Settings; class Battery; class Ble; class DateTime; class NotificationManager; class HeartRateController; class MotionController; class TouchHandler; } namespace System { class SystemTask; }; namespace Applications { class DisplayApp { public: enum class States { Idle, Running }; enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim }; DisplayApp(Drivers::St7789& lcd, const Drivers::Cst816S&, const Controllers::Battery& batteryController, const Controllers::Ble& bleController, Controllers::DateTime& dateTimeController, const Drivers::Watchdog& watchdog, Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::HeartRateController& heartRateController, Controllers::Settings& settingsController, Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::AlarmController& alarmController, Pinetime::Controllers::BrightnessController& brightnessController, Pinetime::Controllers::TouchHandler& touchHandler, Pinetime::Controllers::FS& filesystem); void Start(System::BootErrors error); void PushMessage(Display::Messages msg); void StartApp(Apps app, DisplayApp::FullRefreshDirections direction); void SetFullRefresh(FullRefreshDirections direction); void Register(Pinetime::System::SystemTask* systemTask); private: Pinetime::Drivers::St7789& lcd; const Pinetime::Drivers::Cst816S& touchPanel; const Pinetime::Controllers::Battery& batteryController; const Pinetime::Controllers::Ble& bleController; Pinetime::Controllers::DateTime& dateTimeController; const Pinetime::Drivers::Watchdog& watchdog; Pinetime::System::SystemTask* systemTask = nullptr; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::HeartRateController& heartRateController; Pinetime::Controllers::Settings& settingsController; Pinetime::Controllers::MotorController& motorController; Pinetime::Controllers::MotionController& motionController; Pinetime::Controllers::TimerController& timerController; Pinetime::Controllers::AlarmController& alarmController; Pinetime::Controllers::BrightnessController& brightnessController; Pinetime::Controllers::TouchHandler& touchHandler; Pinetime::Controllers::FS& filesystem; Pinetime::Controllers::FirmwareValidator validator; Pinetime::Components::LittleVgl lvgl; TaskHandle_t taskHandle; States state = States::Running; QueueHandle_t msgQueue; static constexpr uint8_t queueSize = 10; static constexpr uint8_t itemSize = 1; std::unique_ptr currentScreen; Apps currentApp = Apps::None; Apps returnToApp = Apps::None; FullRefreshDirections returnDirection = FullRefreshDirections::None; TouchEvents returnTouchEvent = TouchEvents::None; TouchEvents GetGesture(); static void Process(void* instance); void InitHw(); void Refresh(); void LoadNewScreen(Apps app, DisplayApp::FullRefreshDirections direction); void LoadScreen(Apps app, DisplayApp::FullRefreshDirections direction); void PushMessageToSystemTask(Pinetime::System::Messages message); Apps nextApp = Apps::None; DisplayApp::FullRefreshDirections nextDirection; System::BootErrors bootError; void ApplyBrightness(); static constexpr size_t returnAppStackSize = 10; StaticStack returnAppStack; StaticStack appStackDirections; }; } }