#pragma once #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingWakeUp : public Screen{ public: SettingWakeUp(DisplayApp* app, Pinetime::Controllers::Settings &settingsController); ~SettingWakeUp() override; bool Refresh() override; void UpdateSelected(lv_obj_t *object, lv_event_t event); private: Controllers::Settings& settingsController; uint8_t optionsTotal; lv_obj_t * cbOption[3]; }; } } }