#include #include "Gfx.h" #include "../../drivers/St7789.h" using namespace Pinetime::Components; Gfx::Gfx(Pinetime::Drivers::St7789 &lcd) : lcd{lcd} { } void Gfx::Init() { lcd.Init(); } void Gfx::ClearScreen() { lcd.FillRectangle(0, 0, width, height, 0x0000); } void Gfx::FillRectangle(uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t color) { lcd.FillRectangle(x, y, width, height, color); } void Gfx::DrawString(uint8_t x, uint8_t y, uint16_t color, const char *text, const FONT_INFO *p_font, bool wrap) { if (y > (height - p_font->height)) { // Not enough space to write even single char. return; } uint8_t current_x = x; uint8_t current_y = y; for (size_t i = 0; text[i] != '\0'; i++) { if (text[i] == '\n') { current_x = x; current_y += p_font->height + p_font->height / 10; } else { DrawChar(p_font, (uint8_t) text[i], ¤t_x, current_y, color); } uint8_t char_idx = text[i] - p_font->startChar; uint16_t char_width = text[i] == ' ' ? (p_font->height / 2) : p_font->charInfo[char_idx].widthBits; if (current_x > (width - char_width)) { if (wrap) { current_x = x; current_y += p_font->height + p_font->height / 10; } else { break; } if (y > (height - p_font->height)) { break; } } } } void Gfx::DrawChar(const FONT_INFO *font, uint8_t c, uint8_t *x, uint8_t y, uint16_t color) { uint8_t char_idx = c - font->startChar; uint16_t bytes_in_line = CEIL_DIV(font->charInfo[char_idx].widthBits, 8); if (c == ' ') { *x += font->height / 2; return; } // TODO For now, LCD and SPI driver start a new transfer (cs pin + set address windows + write byte) FOR EACH PIXEL! // This could be improved by setting CS pin, DC pin and address window ONLY ONCE for the whole character lcd.BeginDrawBuffer(*x, y, bytes_in_line*8, font->height); uint16_t bg = 0x0000; for (uint16_t i = 0; i < font->height; i++) { for (uint16_t j = 0; j < bytes_in_line; j++) { for (uint8_t k = 0; k < 8; k++) { if ((1 << (7 - k)) & font->data[font->charInfo[char_idx].offset + i * bytes_in_line + j]) { lcd.NextDrawBuffer(reinterpret_cast(&color), 2); } else { lcd.NextDrawBuffer(reinterpret_cast(&bg), 2); } } } } lcd.EndDrawBuffer(); *x += font->charInfo[char_idx].widthBits + font->spacePixels; } void Gfx::pixel_draw(uint8_t x, uint8_t y, uint16_t color) { lcd.DrawPixel(x, y, color); } void Gfx::Sleep() { lcd.Sleep(); } void Gfx::Wakeup() { lcd.Wakeup(); }