#pragma once #include #include #include "displayapp/Apps.h" #include "Screen.h" #include "ScreenList.h" #include "displayapp/Controllers.h" #include "Symbols.h" #include "Tile.h" namespace Pinetime { namespace Applications { namespace Screens { class ApplicationList : public Screen { public: explicit ApplicationList(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, const Pinetime::Controllers::Battery& batteryController, const Pinetime::Controllers::Ble& bleController, Controllers::DateTime& dateTimeController, Pinetime::Controllers::FS& filesystem, std::array&& apps); ~ApplicationList() override; bool OnTouchEvent(TouchEvents event) override; private: DisplayApp* app; auto CreateScreenList() const; std::unique_ptr CreateScreen(unsigned int screenNum) const; Controllers::Settings& settingsController; const Pinetime::Controllers::Battery& batteryController; const Pinetime::Controllers::Ble& bleController; Controllers::DateTime& dateTimeController; Pinetime::Controllers::FS& filesystem; std::array apps; static constexpr int appsPerScreen = 6; static constexpr int nScreens = UserAppTypes::Count > 0 ? (UserAppTypes::Count - 1) / appsPerScreen + 1 : 1; ScreenList screens; }; } } }