#pragma once #include #include #include "displayapp/screens/Screen.h" #include #include "displayapp/apps/Apps.h" #include "displayapp/Controllers.h" #include "Symbols.h" namespace Pinetime { namespace Controllers { class Settings; } namespace Applications { namespace Screens { class Steps : public Screen { public: Steps(Controllers::MotionController& motionController, Controllers::Settings& settingsController); ~Steps() override; void Refresh() override; void lapBtnEventHandler(lv_event_t event); private: Controllers::MotionController& motionController; Controllers::Settings& settingsController; uint32_t currentTripSteps = 0; lv_obj_t* lSteps; lv_obj_t* stepsArc; lv_obj_t* resetBtn; lv_obj_t* resetButtonLabel; lv_obj_t* tripLabel; uint32_t stepsCount; lv_task_t* taskRefresh; }; } template <> struct AppTraits { static constexpr Apps app = Apps::Steps; static constexpr const char* icon = Screens::Symbols::shoe; static Screens::Screen* Create(AppControllers& controllers) { return new Screens::Steps(controllers.motionController, controllers.settingsController); }; }; } }