#include "displayapp/screens/ApplicationList.h" #include "displayapp/screens/Tile.h" #include #include #include #include "components/settings/Settings.h" using namespace Pinetime::Applications::Screens; auto ApplicationList::CreateScreenList() const { std::array()>, nScreens> screens; for (size_t i = 0; i < screens.size(); i++) { screens[i] = [this, i]() -> std::unique_ptr { return CreateScreen(i); }; } return screens; } ApplicationList::ApplicationList(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, const Pinetime::Controllers::Battery& batteryController, const Pinetime::Controllers::Ble& bleController, Controllers::DateTime& dateTimeController, Pinetime::Controllers::FS& filesystem, std::array&& apps) : app {app}, settingsController {settingsController}, batteryController {batteryController}, bleController {bleController}, dateTimeController {dateTimeController}, filesystem {filesystem}, apps {std::move(apps)}, screens {app, settingsController.GetAppMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} { } ApplicationList::~ApplicationList() { lv_obj_clean(lv_scr_act()); } bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr ApplicationList::CreateScreen(unsigned int screenNum) const { std::array pageApps; for (int i = 0; i < appsPerScreen; i++) { if (i + (screenNum * appsPerScreen) >= apps.size()) { pageApps[i] = {"", Pinetime::Applications::Apps::None, false}; } else { pageApps[i] = apps[i + (screenNum * appsPerScreen)]; } } return std::make_unique(screenNum, nScreens, app, settingsController, batteryController, bleController, dateTimeController, pageApps); }