#include "ApplicationList.h" #include #include #include "Symbols.h" #include "Tile.h" #include "displayapp/Apps.h" #include "../DisplayApp.h" using namespace Pinetime::Applications::Screens; ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp *app) : Screen(app), screens{app, { [this]() -> std::unique_ptr { return CreateScreen1(); }, [this]() -> std::unique_ptr { return CreateScreen2(); }, //[this]() -> std::unique_ptr { return CreateScreen3(); } }} { } ApplicationList::~ApplicationList() { lv_obj_clean(lv_scr_act()); } bool ApplicationList::Refresh() { if (running) running = screens.Refresh(); return running; } bool ApplicationList::OnButtonPushed() { running = false; app->StartApp(Apps::Clock); return true; } bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr ApplicationList::CreateScreen1() { std::array applications{ {{Symbols::clock, Apps::Clock}, {Symbols::music, Apps::Music}, {Symbols::sun, Apps::Brightness}, {Symbols::list, Apps::SysInfo}, {Symbols::check, Apps::FirmwareValidation}, {Symbols::heartBeat, Apps::HeartRate}} }; return std::unique_ptr(new Screens::Tile(app, applications)); } std::unique_ptr ApplicationList::CreateScreen2() { std::array applications{ {{Symbols::map, Apps::Navigation}, {Symbols::asterisk, Apps::Meter}, {Symbols::paintbrush, Apps::Paint}, {Symbols::info, Apps::Notifications}, {Symbols::paddle, Apps::Paddle}, {"2", Apps::Twos}}}; return std::unique_ptr(new Screens::Tile(app, applications)); } std::unique_ptr ApplicationList::CreateScreen3() { std::array applications{ {{"A", Apps::Meter}, {"B", Apps::Gauge}, {"C", Apps::Clock}, {"D", Apps::Music}, {"E", Apps::SysInfo}, {"F", Apps::Brightness}}}; return std::unique_ptr(new Screens::Tile(app, applications)); }