#pragma once #include #include #include #include #include "displayapp/screens/Screen.h" #include "components/datetime/DateTimeController.h" #include "components/ble/BleController.h" #include "displayapp/widgets/StatusIcons.h" #include "utility/DirtyValue.h" namespace Pinetime { namespace Controllers { class Battery; class Ble; class NotificationManager; class HeartRateController; class MotionController; } namespace Applications { namespace Screens { class WatchFaceFuzzy : public Screen { public: WatchFaceFuzzy(Controllers::DateTime& dateTimeController, const Controllers::Battery& batteryController, const Controllers::Ble& bleController, Controllers::NotificationManager& notificationManager, Controllers::HeartRateController& heartRateController, Controllers::MotionController& motionController); ~WatchFaceFuzzy() override; void Refresh() override; private: uint8_t displayedHour = -1; uint8_t displayedMinute = -1; static char const *nums[]; static char const *mods[]; char timeStr[64]; Utility::DirtyValue batteryPercentRemaining {}; Utility::DirtyValue powerPresent {}; Utility::DirtyValue bleState {}; Utility::DirtyValue bleRadioEnabled {}; Utility::DirtyValue> currentDateTime {}; Utility::DirtyValue stepCount {}; Utility::DirtyValue heartbeat {}; Utility::DirtyValue heartbeatRunning {}; Utility::DirtyValue notificationState {}; using days = std::chrono::duration>; // TODO: days is standard in c++20 Utility::DirtyValue> currentDate; lv_obj_t* label_time; lv_obj_t* label_date; lv_obj_t* heartbeatIcon; lv_obj_t* heartbeatValue; lv_obj_t* stepIcon; lv_obj_t* stepValue; lv_obj_t* notificationIcon; Controllers::DateTime& dateTimeController; Controllers::NotificationManager& notificationManager; Controllers::HeartRateController& heartRateController; Controllers::MotionController& motionController; lv_task_t* taskRefresh; Widgets::StatusIcons statusIcons; void printTimeWords(int h, int m); }; } } }