#include "BatteryIcon.h" #include "Symbols.h" using namespace Pinetime::Applications::Screens; const char* BatteryIcon::GetBatteryIcon(float batteryPercent) { if(batteryPercent > 90.0f) return Symbols::batteryFull; if(batteryPercent > 75.0f) return Symbols::batteryThreeQuarter; if(batteryPercent > 50.0f) return Symbols::batteryHalf; if(batteryPercent > 25.0f) return Symbols::batteryOneQuarter; return Symbols::batteryEmpty; } const char* BatteryIcon::GetUnknownIcon() { return Symbols::batteryEmpty; } const char *BatteryIcon::GetPlugIcon(bool isCharging) { if(isCharging) return Symbols::plug; else return ""; }