#include #include #include #include #include #include #include #include #include "LittleVgl.h" using namespace Pinetime::Components; static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p) { auto* lvgl = static_cast(disp_drv->user_data); lvgl->FlushDisplay(area, color_p); } LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd) : lcd{lcd} { lv_init(); lv_theme_t* theme = lv_theme_night_init(10, NULL); lv_theme_set_current(theme); lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 2); /*Initialize the display buffer*/ lv_disp_drv_init(&disp_drv); /*Basic initialization*/ /*Set up the functions to access to your display*/ /*Set the resolution of the display*/ disp_drv.hor_res = 240; disp_drv.ver_res = 240; /*Used to copy the buffer's content to the display*/ disp_drv.flush_cb = disp_flush; /*Set a display buffer*/ disp_drv.buffer = &disp_buf_2; disp_drv.user_data = this; /*Finally register the driver*/ lv_disp_drv_register(&disp_drv); } void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) { auto x = area->x1; auto y = area->y1; auto width = (area->x2-area->x1)+1; auto height = (area->y2-area->y1)+1; lcd.BeginDrawBuffer(x, y, width, height); lcd.NextDrawBuffer(reinterpret_cast(color_p), width * height*2) ; ulTaskNotifyTake(pdTRUE, 500); /* IMPORTANT!!! * Inform the graphics library that you are ready with the flushing*/ lv_disp_flush_ready(&disp_drv); }