#include #include "Label.h" using namespace Pinetime::Applications::Screens; Label::Label(const char* text) : text{text} { } Label::~Label() { } void Label::Refresh() { } void Label::Show() { label = lv_label_create(lv_scr_act(), NULL); lv_label_set_align(label, LV_LABEL_ALIGN_LEFT); lv_obj_set_size(label, 240, 240); lv_label_set_text(label, text); } void Label::Hide() { lv_obj_clean(lv_scr_act()); }