#pragma once #include #include #include "displayapp/screens/Screen.h" #include "displayapp/screens/ScreenList.h" #include "components/datetime/DateTimeController.h" #include "components/settings/Settings.h" #include "components/battery/BatteryController.h" #include "displayapp/screens/Symbols.h" #include "displayapp/screens/Tile.h" #include "displayapp/screens/Navigation.h" namespace Pinetime { namespace Applications { namespace Screens { class ApplicationList : public Screen { public: explicit ApplicationList(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, const Pinetime::Controllers::Battery& batteryController, const Pinetime::Controllers::Ble& bleController, Controllers::DateTime& dateTimeController, Pinetime::Controllers::FS& filesystem); ~ApplicationList() override; bool OnTouchEvent(TouchEvents event) override; private: DisplayApp* app; auto CreateScreenList() const; std::unique_ptr CreateScreen(unsigned int screenNum) const; Controllers::Settings& settingsController; const Pinetime::Controllers::Battery& batteryController; const Pinetime::Controllers::Ble& bleController; Controllers::DateTime& dateTimeController; Pinetime::Controllers::FS& filesystem; static constexpr int appsPerScreen = 6; // Increment this when more space is needed static constexpr int nScreens = 2; std::array applications {{ {Symbols::stopWatch, Apps::StopWatch, true}, {Symbols::clock, Apps::Alarm, true}, {Symbols::hourGlass, Apps::Timer, true}, {Symbols::shoe, Apps::Steps, true}, {Symbols::heartBeat, Apps::HeartRate, true}, {Symbols::music, Apps::Music, true}, {"2", Apps::Twos, true}, {Symbols::drum, Apps::Metronome, true}, {Symbols::map, Apps::Navigation, Applications::Screens::Navigation::IsAvailable(filesystem)}, {Symbols::none, Apps::None, false}, // {"M", Apps::Motion}, }}; ScreenList screens; }; } } }