InfiniTime/src/displayapp/DisplayApp.cpp
Joaquim 012c246e40 0.16.0 TWI problems fix
More memory for freertos heap and timer stack
Fix warning in watchface
Fix number of bytes read by cst816
Debug app to show freertos tasks
Increased the number of bytes of the twi write buffer
2021-04-10 19:09:33 +01:00

390 lines
15 KiB
C++

#include "DisplayApp.h"
#include <libraries/log/nrf_log.h>
#include <displayapp/screens/HeartRate.h>
#include <displayapp/screens/Motion.h>
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/NotificationManager.h"
#include "components/motion/MotionController.h"
#include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/Brightness.h"
#include "displayapp/screens/Clock.h"
#include "displayapp/screens/FirmwareUpdate.h"
#include "displayapp/screens/FirmwareValidation.h"
#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/screens/Paddle.h"
#include "displayapp/screens/StopWatch.h"
#include "displayapp/screens/Meter.h"
#include "displayapp/screens/Music.h"
#include "displayapp/screens/Navigation.h"
#include "displayapp/screens/Notifications.h"
#include "displayapp/screens/SystemInfo.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/screens/Twos.h"
#include "displayapp/screens/FlashLight.h"
#include "displayapp/screens/BatteryInfo.h"
#include "displayapp/screens/Tasks.h"
#include "drivers/Cst816s.h"
#include "drivers/St7789.h"
#include "drivers/Watchdog.h"
#include "systemtask/SystemTask.h"
#include "displayapp/screens/settings/QuickSettings.h"
#include "displayapp/screens/settings/Settings.h"
#include "displayapp/screens/settings/SettingWatchFace.h"
#include "displayapp/screens/settings/SettingTimeFormat.h"
#include "displayapp/screens/settings/SettingWakeUp.h"
#include "displayapp/screens/settings/SettingDisplay.h"
using namespace Pinetime::Applications;
using namespace Pinetime::Applications::Display;
DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &touchPanel,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings &settingsController,
Pinetime::Controllers::MotionController& motionController) :
lcd{lcd},
lvgl{lvgl},
touchPanel{touchPanel},
batteryController{batteryController},
bleController{bleController},
dateTimeController{dateTimeController},
watchdog{watchdog},
systemTask{systemTask},
notificationManager{notificationManager},
heartRateController{heartRateController},
settingsController{settingsController},
motionController{motionController} {
msgQueue = xQueueCreate(queueSize, itemSize);
// Start clock when smartwatch boots
LoadApp( Apps::Clock, DisplayApp::FullRefreshDirections::None );
}
void DisplayApp::Start() {
if (pdPASS != xTaskCreate(DisplayApp::Process, "displayapp", 800, this, 0, &taskHandle))
APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
}
void DisplayApp::Process(void *instance) {
auto *app = static_cast<DisplayApp *>(instance);
NRF_LOG_INFO("displayapp task started!");
app->InitHw();
// Send a dummy notification to unlock the lvgl display driver for the first iteration
xTaskNotifyGive(xTaskGetCurrentTaskHandle());
while (1) {
app->Refresh();
}
}
void DisplayApp::InitHw() {
brightnessController.Init();
brightnessController.Set(settingsController.GetBrightness());
}
uint32_t acc = 0;
uint32_t count = 0;
bool toggle = true;
void DisplayApp::Refresh() {
TickType_t queueTimeout;
switch (state) {
case States::Idle:
IdleState();
queueTimeout = portMAX_DELAY;
break;
case States::Running:
RunningState();
queueTimeout = 20;
break;
default:
queueTimeout = portMAX_DELAY;
break;
}
Messages msg;
if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
switch (msg) {
case Messages::GoToSleep:
brightnessController.Backup();
while(brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
brightnessController.Lower();
vTaskDelay(100);
}
lcd.DisplayOff();
systemTask.PushMessage(System::SystemTask::Messages::OnDisplayTaskSleeping);
state = States::Idle;
break;
case Messages::GoToRunning:
lcd.DisplayOn();
brightnessController.Restore();
state = States::Running;
break;
case Messages::UpdateTimeOut:
systemTask.PushMessage(System::SystemTask::Messages::UpdateTimeOut);
break;
case Messages::UpdateBleConnection:
// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected : Screens::Clock::BleConnectionStates::NotConnected);
break;
case Messages::UpdateBatteryLevel:
// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
break;
case Messages::NewNotification:
LoadApp( Apps::NotificationsPreview, DisplayApp::FullRefreshDirections::Down );
break;
case Messages::TouchEvent: {
if (state != States::Running) break;
auto gesture = OnTouchEvent();
if(!currentScreen->OnTouchEvent(gesture)) {
if ( currentApp == Apps::Clock ) {
switch (gesture) {
case TouchEvents::SwipeUp:
LoadApp( Apps::Launcher, DisplayApp::FullRefreshDirections::Up );
break;
case TouchEvents::SwipeDown:
LoadApp( Apps::Notifications, DisplayApp::FullRefreshDirections::Down );
break;
case TouchEvents::SwipeRight:
LoadApp( Apps::QuickSettings, DisplayApp::FullRefreshDirections::RightAnim );
break;
case TouchEvents::DoubleTap:
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
break;
default:
break;
}
} else if ( returnTouchEvent == gesture ) {
LoadApp( returnToApp, returnDirection );
}
}
}
break;
case Messages::ButtonPushed:
if( currentApp == Apps::Clock ) {
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
} else {
if ( !currentScreen->OnButtonPushed() ) {
LoadApp( returnToApp, returnDirection );
}
}
break;
case Messages::BleFirmwareUpdateStarted:
LoadApp( Apps::FirmwareUpdate, DisplayApp::FullRefreshDirections::Down );
break;
case Messages::UpdateDateTime:
// Added to remove warning
// What should happen here?
break;
}
}
if(state != States::Idle && touchMode == TouchModes::Polling) {
auto info = touchPanel.GetTouchInfo();
if(info.action == 2) {// 2 = contact
if(!currentScreen->OnTouchEvent(info.x, info.y)) {
lvgl.SetNewTapEvent(info.x, info.y);
}
}
}
}
void DisplayApp::RunningState() {
if(!currentScreen->Refresh()) {
LoadApp( returnToApp, returnDirection );
}
lv_task_handler();
}
void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
LoadApp( app, direction );
}
void DisplayApp::returnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent) {
returnToApp = app;
returnDirection = direction;
returnTouchEvent = touchEvent;
}
void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction) {
currentScreen.reset(nullptr);
SetFullRefresh( direction );
// default return to launcher
returnApp(Apps::Launcher, FullRefreshDirections::Down, TouchEvents::SwipeDown);
switch(app) {
case Apps::Launcher:
currentScreen = std::make_unique<Screens::ApplicationList>(this, settingsController, batteryController, dateTimeController);
returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::None:
case Apps::Clock:
currentScreen = std::make_unique<Screens::Clock>(this, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController, motionController);
break;
case Apps::FirmwareValidation:
currentScreen = std::make_unique<Screens::FirmwareValidation>(this, validator);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::FirmwareUpdate:
currentScreen = std::make_unique<Screens::FirmwareUpdate>(this, bleController);
break;
case Apps::Notifications:
currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Normal);
returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
break;
case Apps::NotificationsPreview:
currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Preview);
returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
break;
// Settings
case Apps::QuickSettings:
currentScreen = std::make_unique<Screens::QuickSettings>(this, batteryController, dateTimeController, brightnessController, settingsController);
returnApp(Apps::Clock, FullRefreshDirections::LeftAnim, TouchEvents::SwipeLeft);
break;
case Apps::Settings:
currentScreen = std::make_unique<Screens::Settings>(this, settingsController);
returnApp(Apps::QuickSettings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingWatchFace:
currentScreen = std::make_unique<Screens::SettingWatchFace>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingTimeFormat:
currentScreen = std::make_unique<Screens::SettingTimeFormat>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingWakeUp:
currentScreen = std::make_unique<Screens::SettingWakeUp>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SettingDisplay:
currentScreen = std::make_unique<Screens::SettingDisplay>(this, settingsController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::BatteryInfo:
currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
case Apps::SysInfo:
currentScreen = std::make_unique<Screens::SystemInfo>(this, dateTimeController, batteryController, brightnessController, bleController, watchdog);
returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
//
case Apps::FlashLight:
currentScreen = std::make_unique<Screens::FlashLight>(this, systemTask, brightnessController);
returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
break;
case Apps::StopWatch:
currentScreen = std::make_unique<Screens::StopWatch>(this);
break;
case Apps::Twos:
currentScreen = std::make_unique<Screens::Twos>(this);
break;
case Apps::Paint:
currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
break;
case Apps::Paddle:
currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
break;
case Apps::Music:
currentScreen = std::make_unique<Screens::Music>(this, systemTask.nimble().music());
break;
case Apps::Navigation:
currentScreen = std::make_unique<Screens::Navigation>(this, systemTask.nimble().navigation());
break;
case Apps::HeartRate:
currentScreen = std::make_unique<Screens::HeartRate>(this, heartRateController, systemTask);
break;
case Apps::Motion:
currentScreen = std::make_unique<Screens::Motion>(this, motionController);
break;
case Apps::Tasks:
currentScreen = std::make_unique<Screens::Tasks>(this);
returnApp(Apps::Launcher, FullRefreshDirections::Down, TouchEvents::SwipeDown);
break;
}
currentApp = app;
}
void DisplayApp::IdleState() {
}
void DisplayApp::PushMessage(Messages msg) {
BaseType_t xHigherPriorityTaskWoken;
xHigherPriorityTaskWoken = pdFALSE;
xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
if (xHigherPriorityTaskWoken) {
/* Actual macro used here is port specific. */
// TODO : should I do something here?
}
}
TouchEvents DisplayApp::OnTouchEvent() {
auto info = touchPanel.GetTouchInfo();
if(info.isTouch) {
switch(info.gesture) {
case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
if(touchMode == TouchModes::Gestures)
lvgl.SetNewTapEvent(info.x, info.y);
return TouchEvents::Tap;
case Pinetime::Drivers::Cst816S::Gestures::LongPress:
return TouchEvents::LongTap;
case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
return TouchEvents::DoubleTap;
case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
return TouchEvents::SwipeRight;
case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
return TouchEvents::SwipeLeft;
case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
return TouchEvents::SwipeDown;
case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
return TouchEvents::SwipeUp;
case Pinetime::Drivers::Cst816S::Gestures::None:
default:
return TouchEvents::None;
}
}
return TouchEvents::None;
}
void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
switch(direction){
case DisplayApp::FullRefreshDirections::Down:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
break;
case DisplayApp::FullRefreshDirections::Up:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
break;
case DisplayApp::FullRefreshDirections::Left:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Left);
break;
case DisplayApp::FullRefreshDirections::Right:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Right);
break;
case DisplayApp::FullRefreshDirections::LeftAnim:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::LeftAnim);
break;
case DisplayApp::FullRefreshDirections::RightAnim:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::RightAnim);
break;
default: break;
}
}
void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
touchMode = mode;
}