InfiniTime/src/displayapp/screens/Brightness.cpp
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

91 lines
3.2 KiB
C++

#include "Brightness.h"
#include <lvgl/lvgl.h>
using namespace Pinetime::Applications::Screens;
void slider_event_cb(lv_obj_t * slider, lv_event_t event) {
if(event == LV_EVENT_VALUE_CHANGED) {
auto* brightnessSlider = static_cast<Brightness*>(slider->user_data);
brightnessSlider->OnValueChanged();
}
}
Brightness::Brightness(Pinetime::Applications::DisplayApp *app, Controllers::BrightnessController& brightness) : Screen(app), brightness{brightness} {
slider = lv_slider_create(lv_scr_act(), nullptr);
lv_obj_set_user_data(slider, this);
lv_obj_set_width(slider, LV_DPI * 2);
lv_obj_align(slider, nullptr, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_event_cb(slider, slider_event_cb);
lv_slider_set_range(slider, 0, 2);
lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
slider_label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text(slider_label, LevelToString(brightness.Level()));
lv_obj_set_auto_realign(slider_label, true);
lv_obj_align(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 30);
}
Brightness::~Brightness() {
lv_obj_clean(lv_scr_act());
}
bool Brightness::Refresh() {
return running;
}
const char *Brightness::LevelToString(Pinetime::Controllers::BrightnessController::Levels level) {
switch(level) {
case Pinetime::Controllers::BrightnessController::Levels::Off: return "Off";
case Pinetime::Controllers::BrightnessController::Levels::Low: return "Low";
case Pinetime::Controllers::BrightnessController::Levels::Medium: return "Medium";
case Pinetime::Controllers::BrightnessController::Levels::High: return "High";
default : return "???";
}
}
void Brightness::OnValueChanged() {
SetValue(lv_slider_get_value(slider));
}
void Brightness::SetValue(uint8_t value) {
switch(value) {
case 0: brightness.Set(Controllers::BrightnessController::Levels::Low); break;
case 1: brightness.Set(Controllers::BrightnessController::Levels::Medium); break;
case 2: brightness.Set(Controllers::BrightnessController::Levels::High); break;
}
lv_label_set_text(slider_label, LevelToString(brightness.Level()));
}
uint8_t Brightness::LevelToInt(Pinetime::Controllers::BrightnessController::Levels level) {
switch(level) {
case Pinetime::Controllers::BrightnessController::Levels::Off: return 0;
case Pinetime::Controllers::BrightnessController::Levels::Low: return 0;
case Pinetime::Controllers::BrightnessController::Levels::Medium: return 1;
case Pinetime::Controllers::BrightnessController::Levels::High: return 2;
default : return 0;
}
}
bool Brightness::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
switch(event) {
case TouchEvents::SwipeLeft:
brightness.Lower();
if ( brightness.Level() == Pinetime::Controllers::BrightnessController::Levels::Off) {
brightness.Set(Controllers::BrightnessController::Levels::Low);
}
SetValue();
return true;
case TouchEvents::SwipeRight:
brightness.Higher();
SetValue();
return true;
default:
return false;
}
}
void Brightness::SetValue() {
lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
lv_label_set_text(slider_label, LevelToString(brightness.Level()));
}