1d3742e14f
new navigation add some color to the apps redesign menus new settings menu new quick settings code clean up size reduction by converting navigation images to font and more...
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include "Screen.h"
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namespace Pinetime {
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namespace Components {
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class LittleVgl;
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}
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namespace Applications {
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namespace Screens {
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class Paddle : public Screen{
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public:
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Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
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~Paddle() override;
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bool Refresh() override;
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bool OnTouchEvent(TouchEvents event) override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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private:
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Pinetime::Components::LittleVgl& lvgl;
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int paddleBottomY = 90; // bottom extreme of the paddle
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int paddleTopY = 150; //top extreme of the paddle
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int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size)
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int ballY = 107; // Initial y_coordinate for the ball
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int dx = 2; // Velocity of the ball in the x_coordinate
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int dy = 3; // Velocity of the ball in the y_coordinate
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int counter = 0; // init Frame refresh limit counter
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int score = 0;
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lv_img_dsc_t paddle;
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lv_img_dsc_t ball;
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lv_obj_t* points;
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lv_obj_t* paddle_image; // pointer to paddle image
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lv_obj_t* ball_image; // pointer to ball image
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};
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}
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}
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}
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