InfiniTime/src/components/ble/NotificationManager.h
Jean-François Milants 03de1c6739 Add support for notification title. The notification buffer must contain the title and the message separated by a '\0' character.
If the buffer does not contain any \0, the whole buffer is considered to be the message of the notification. A default title will be displayed in the notification app.
2021-04-04 12:10:47 +02:00

52 lines
1.6 KiB
C++

#pragma once
#include <array>
#include <atomic>
#include <cstddef>
#include <cstdint>
namespace Pinetime {
namespace Controllers {
class NotificationManager {
public:
enum class Categories {Unknown, SimpleAlert, Email, News, IncomingCall, MissedCall, Sms, VoiceMail, Schedule, HighProriotyAlert, InstantMessage };
static constexpr uint8_t MessageSize{100};
struct Notification {
using Id = uint8_t;
Id id;
bool valid = false;
uint8_t index;
uint8_t size;
std::array<char, MessageSize+1> message;
Categories category = Categories::Unknown;
const char* Message() const;
const char* Title() const;
};
Notification::Id nextId {0};
void Push(Notification&& notif);
Notification GetLastNotification();
Notification GetNext(Notification::Id id);
Notification GetPrevious(Notification::Id id);
bool ClearNewNotificationFlag();
bool AreNewNotificationsAvailable();
bool IsVibrationEnabled();
void ToggleVibrations();
static constexpr size_t MaximumMessageSize() { return MessageSize; };
size_t NbNotifications() const;
private:
Notification::Id GetNextId();
static constexpr uint8_t TotalNbNotifications = 5;
std::array<Notification, TotalNbNotifications> notifications;
uint8_t readIndex = 0;
uint8_t writeIndex = 0;
bool empty = true;
std::atomic<bool> newNotification{false};
bool vibrationEnabled = true;
};
}
}