43 lines
1018 B
C++
43 lines
1018 B
C++
#pragma once
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#include <cstdint>
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#include <chrono>
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include <libs/lvgl/src/lv_core/lv_style.h>
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#include <libs/lvgl/src/lv_core/lv_obj.h>
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#include "components/ble/BleController.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class FirmwareUpdate : public Screen{
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public:
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FirmwareUpdate(DisplayApp* app, Pinetime::Controllers::Ble& bleController);
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~FirmwareUpdate() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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private:
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enum class States { Idle, Running, Validated, Error };
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Pinetime::Controllers::Ble& bleController;
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lv_obj_t* bar1;
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lv_obj_t* percentLabel;
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lv_obj_t* titleLabel;
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mutable char percentStr[10];
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bool running = true;
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States state;
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bool DisplayProgression() const;
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void UpdateValidated();
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void UpdateError();
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};
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}
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}
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}
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