63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
#include "displayapp/screens/Motion.h"
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#include <lvgl/lvgl.h>
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#include "displayapp/DisplayApp.h"
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#include "displayapp/InfiniTimeTheme.h"
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using namespace Pinetime::Applications::Screens;
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Motion::Motion(Pinetime::Applications::DisplayApp* app, Controllers::MotionController& motionController)
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: Screen(app), motionController {motionController} {
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chart = lv_chart_create(lv_scr_act(), NULL);
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lv_obj_set_size(chart, 240, 240);
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lv_obj_align(chart, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
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lv_chart_set_type(chart, LV_CHART_TYPE_LINE); /*Show lines and points too*/
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// lv_chart_set_series_opa(chart, LV_OPA_70); /*Opacity of the data series*/
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// lv_chart_set_series_width(chart, 4); /*Line width and point radious*/
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lv_chart_set_range(chart, -1100, 1100);
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lv_chart_set_update_mode(chart, LV_CHART_UPDATE_MODE_SHIFT);
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lv_chart_set_point_count(chart, 10);
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/*Add 3 data series*/
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ser1 = lv_chart_add_series(chart, LV_COLOR_RED);
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ser2 = lv_chart_add_series(chart, Colors::green);
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ser3 = lv_chart_add_series(chart, LV_COLOR_YELLOW);
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lv_chart_init_points(chart, ser1, 0);
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lv_chart_init_points(chart, ser2, 0);
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lv_chart_init_points(chart, ser3, 0);
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lv_chart_refresh(chart); /*Required after direct set*/
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label = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text_fmt(label, "X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d#", 0, 0, 0);
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lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10);
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lv_label_set_recolor(label, true);
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labelStep = lv_label_create(lv_scr_act(), NULL);
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lv_obj_align(labelStep, chart, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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lv_label_set_text_static(labelStep, "Steps ---");
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taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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}
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Motion::~Motion() {
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lv_task_del(taskRefresh);
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lv_obj_clean(lv_scr_act());
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}
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void Motion::Refresh() {
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lv_chart_set_next(chart, ser1, motionController.X());
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lv_chart_set_next(chart, ser2, motionController.Y());
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lv_chart_set_next(chart, ser3, motionController.Z());
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lv_label_set_text_fmt(labelStep, "Steps %lu", motionController.NbSteps());
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lv_label_set_text_fmt(label,
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"X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d#",
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motionController.X() / 0x10,
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motionController.Y() / 0x10,
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motionController.Z() / 0x10);
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lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10);
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}
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